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Light through Alpha not casting correct shadows

polycounter lvl 11
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salacious_Crumb polycounter lvl 11
I'm still a bit new to UDK. So much info and settings it is overwhelming.
I've tried looking for a solution but can't seem to find one.

The problem is Lighting. I'm casting a light through a static mesh which has an alpha, basically light coming through a window. But the alpha isn't casting shadows correctly.
Things I've tried:
-I have second UV sets for light maps
-They dont overlap, etc
-I have the light map set up high 1024
-its double sided (obviously)
-the texture is a 1024 tga with alpha (should be enough res in that!)
-light SFQ is high

here are some pics. not sure what other information you need.

Oh, I'm also getting light 'bleeding' out at the bottom of the wall. I've checked the static mesh and it defintely intersects the floor, so theres no gap. Is there anyway to stop this?



UDKlighting01.jpg

UDKlighting02.jpg

UDKlighting03.jpg

UDKlighting04.jpg

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