I'm about to create a gravel texture for a scene. My thought was to create about 10 different gravel stones and optimize them fairly heavy. Then place them randomly and scattered so that i can bake textures from them..
My first thought was to use the dynamics in maya, but it's so slow when you have like 400 objects colliding with each other. And placing them by hand will just be a time killer of huge measurements..
Thought about placing them in zbrush in the 2.5D space and tile it right away. But that also feels a bit time consuming.
Do you have any ideas? Any nifty program that calculate dynamics in CUDA maybe?
I guess i could make them collide with just the bounding box to..