(wall of text incoming)
Hi guys i thought it would be a good idea to post this up here and get a few extra crits and tips as i'm chugging along.
i'm gonna try and be as in depth with this as i can in the hopes that it will help myself and y'all, but i'm by no means an industry pro so please be harsh as i would really would like this to be good enough to be a centerpiece for my portfolio.
here's an asset list i would like y'all to look over and see if i need to change anything.
Asset listAlien
• Critters
o Glowies (ref collected) (figure out how to make them transparent)
• Hive (ref collected)
• Creep like stuff (get more ref)(figure out how to do it)(vertex painting, decals, custom)
• Tentacles (get more ref)
Man-made• Generator (ref collected)
• Walkway(ref collected)
o Unbroken (modular)
o Broken (modular)
• Walkway supports
• Hand rails
o Yellow ones (ref collected)
o Walkway railing (ref collected)
Broken (modular)
Unbroken (modular)
End-peace (modular)
• Floor
o Grating (tileable)
o Grating trim
o Solid metal (tileable)
• Controlee panel for generator (get ref)
• Four support columns
• Ceiling opening (maybe a fan?)
• Walls
o Huge pipes
o Small wires and pipes (get ref)
o Tanks (get ref)
o Techy bits(get ref)dead space
• Ceiling (get ref)
o Hanging wires
• Controlee area behind hive (get ref)
• Doorways (ref collected)
• Lights
First thing i'm going to do is figure out how to do the alien infection stuff as my teacher wants me to do it before i move on.
the concept piece
![51077_NaturalSelection2-ConceptArt-01.jpg](http://i855.photobucket.com/albums/ab118/twigdamnyou/game%20art%202/51077_NaturalSelection2-ConceptArt-01.jpg)
and this is my current block out
![blockout.jpg](http://i855.photobucket.com/albums/ab118/twigdamnyou/game%20art%202/blockout.jpg)
Replies
Do you have an idea how the other side of the scene is going to look? Or is it going to be a still?
You could use vertex painting (there are a bunch of examples on youtube) to blend between grating and fungus. The roots would probably be best as geo, and a couple of floating planes around the thickest parts for more volumetric fungus.
I would almost stretch the right side tubes (close to the ramp) out a bit. i think, scale wise, right now they are (combined) the length of the ramp - you would want them to collectivly be at least twice that.
nitpicky i know, and it is a blockout. well done so far, looking great