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Why is it so hard to match the camera projection angle?

polycounter lvl 14
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mdeforge polycounter lvl 14
I've never really tried to match the perspective of an image before, and I've barely tinkered with the Camera Attributes in Maya, so I have a few questions about doing so.

2011-01-13_2242.png

First off, why is this so difficult? Forgive my outright ignorance, but seriously, from a non-technical viewpoint, what gives? I see the vanishing point over on the left there, but I take that to mean that I have make sure my vertical edges stay vertical and that my horizontal edges move into the vanishing point. However, it doesn't seem like my cube there is, well, vanishing fast enough. Is this a camera placement problem or a Camera Attribute problem? If it's the latter, what should I be looking at tweaking?

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