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Art Deco Building (Long Beach, CA)

polycounter lvl 9
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PhattyEwok polycounter lvl 9
So started work on this bad boy today and needed some crits and advice.

Here's the Concept/Ref

4488766338_153e36b898_b.jpg

And my progress thus far....
Art%20Deco%20Building%20WIP%201.jpg

Art%20Deco%20WIP%20Wires%20copy.jpg

Any pointers on how I should tackle the UVs on this?

My plan so far is to break up each facade into 3 chunks the Big Chunk on its own sheet, and the two smaller combined on their own as well. Also planning on putting that pillar on its own sheet.

Should I keep the geometry defining the window trim and the other rectangle pieces or let a normal map handle that?

Also what is an acceptable tri count for a building like this? As of now I am seeing this hitting a good 50-60k. Too much too little?

Still trucking away on the first floor and other doodads. Let me know what you guys think. Thanks ! :thumbup:

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