I've kind of screwed myself over. I need to come up with a new level by monday using assets that are completely new. I know it's doable, but I'm not even sure what to make a level of. I'm kind of stumped trying to think about the layout, modular assets, and even a area to start at.
And ideas to push me in the right direction?
*edit* I accidentally typed money instead of Monday, but I got a good idea out of it.
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i also just bought that modular tutorial they have on the front page. it's probably stuff that i already know, but i'm desperate at this point.
but everything else seems doable.
nah, i'll do an indoor, but with a glass ceiling. that way, they'll be less lights to place.
also, another thing to consider is that one of the guys who's grading this has no imagination. if he sees something that exists outsides the bounds of realistic logic, he takes issue with it and believes that every gamer in the world will also question the logic of the design. mind you, one of the most recognizable characters in our industry is a man that grows twice his size by eating mushroom >_>
it sucks, but my creativity is stifled by this. otherwise i would have done a Tron themed casino (just came from watching the movie in 2d. i might actually go back and watch it in 3d.)
Anywhoo, I've been gathering some refernces and usable textures. I'm planning on making this casino as modular as possible. I have to get a few other assigments out the way, so I'll post updates when I can. thanks dudes for the ideas.
to do list:
1. Slot machine
2. Bar
3. Column
4. Balcony
5. Door
6. Some kind of extremely simple chandelier.
anything else that I may have overlooked? I have 29 hours left to do this, so that's relatively enough time for suggestions :P
Well good idea anyways. Anyone with a name similar to mine is full of win.
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lol, yeah. don't worry, it's not the system, it's the recorder. everything seemed smooth while i was recording, but when i watched it, it was choppy. i'm using Camstudio's uncompressed format, so that's probably why.
I would have fixed it, but i didn't have time.