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Inverting a mid grey color in UDK Material Editor

polycounter lvl 20
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kodde polycounter lvl 20
Hey guys,

I was trying to invert a channel of a normal map by shader code in UDK. So I used the OneMinus node in UDK and I was confused with the middle grey tones ending up being a different shade of grey after inverted. What am I doing wrong here?
I was expecting a mid grey color to have no change when being "inverted" (OneMinus, 1-x).

Pic:
udkinvertgrey.jpg

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