Hey, I was wondering how to employers usually feel about external plugins and 3rd party scripts. For example I need to retopologize a model. Would they look down upon it (extra cost of plugin) if I were to use something like topogun? Keep in mind this is just an example.
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Edit:
Yeah, basically waht JMYoung said
Installing software at work is generally a bad idea unless you are really sure it's not going to be an issue. Free scripts are usually ok.
I got started in effects because another employee used some plug-ins that the company hadn't paid for. I had to re-do dozens of effects after he left the company.
Yeah heh, of course always ask the boss. But in my experience, they always say yeah. Never had a boss not allow me to install a free plug-in. But then again, I haven't had that many bosses.
A smaller games company could also have problems just buying the software for you. It's not like they won't buy it but it just might take a while for them to get the money. A large company should have no problems getting you a plugin.
Others might need it in order to open/edit your files, you might need a site license, or you might need to install it on all machines. Not so likely with Topogun tho.
If it is updated regularly, then there is the issue of not just buying it once but possibly annually. Most plug-ins that do get regular updates need to fund those updates some way and can't rely on new sales like pixologic does. So you spend a few weeks or months in limbo, then you have to buy the new version again... this is something smaller companies aren't so fond of. If you're lucky and you bitch up a storm maybe autodesk will buy it and include it and keep it updated.
I honestly couldn't imagine going back to Max9. I would miss so much stuff its not even funny.
I own a license of Silo, and I imagine not very many studios use that. While I have good experience using Max, I still prefer Silo for modeling. If I were to get a job, how likely do you think it would be that they would allow me to use my own tools in the process?
edit:
I understand this also applies here. If I were to leave a studio, my license would come with me. Since that situation is undesirable, I guess I have my answer for the most part.
Silo is not usually an end-of-the-pipeline product, so your files will likely end up in their "master" 3d format, so Silo would be needed only if they had to edit the source files. Silo is inexpensive enough if they need to revisit them, which isn't often.