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Alpha Issue -realtime in viewport

polycounter lvl 13
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ludic polycounter lvl 13
Hi guys,
I have this problem with some alphas overlaying in top of each other.
I've noticed that to see through an alpha it must be put lower in the hierarchy.
But the problem persists if i move the camera to see from the other side.
So is there a way to see through alphas from both sides without problems?

I use XoliulShader in this case, but i've got the problem with other directx shaders also.
Here's some pics:

sc01a.jpg


sc02y.jpg

sc03.jpg


Thank you for your time.

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