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[3DS Max] What's the best way to make a knot?

polycounter lvl 16
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Zipfinator polycounter lvl 16
I'm trying to make a knot out of a length or rope that I've modeled and I've been having trouble with it. Does anyone have any suggestions on how to make the straight rope into a knot best?

I've tried making a spline in the shape of the knot and then making the rope follow that spline but I was having trouble manipulating the spline into a knot shape. I also don't have any idea how to make geometry follow a spline. This is the only method I've tried but it seems like the best way to do it.

Thanks in advance.

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