Hi everyone
,
Im new to the community and i would like to have some advice from you guy's.
Right now im 27 years old and im a university student . My major is in graphic design and i'ved done a college course in 3D animation. My primary goal is to become a character modeler, so ived decided to start back drawing after a break of 7 years.
The main point of university is to have the diploma and to get a master of 2 years in illustration(concept art)/character modeling.
So the main question is how much time do you guy's spend drawing per day? right now im doing a average of 2 to 2.5 hour per day! is that enough?
the book that im studying are from :
Andrew loomis
Brigdman
hogarth
...
PS : sorry for the bad english, i dont speak it very often!!! :poly136:
Replies
Edit: Oh, and when do we get to see some drawings?
Since you say you want to do character modeling, I highly suggest life drawing! Find a life drawing class in your area, and head on over! You can find books with nudes to draw, but there's really nothing like drawing from life.
Draw everywhere you go--draw in cafes, on the bus, in nature, anywhere.
Find books that inspire you, books that teach you how to draw from the masters, books that have subject matter on different objects and life forms.
And most importantly imo, keep drawing whatever it is you love in between all that. Drawing what you're not comfortable with is the key to expanding, but you have to still draw what you love, or else you'll forget why it is you're even doing this.
Now, let's see some drawings so we can all critique you to death, Polycount style!!
There's a lot of different ways to answer your question-- from a technical standpoint they say it takes about 10,000 hours of deliberate practice to become an expert, so you can crunch the numbers and decide whether you're drawing enough per day or not.
More practically though, Mezz is right about getting into a figure course with live models and just always having a sketchbook on you; it's important to be able to draw whenever the spirit moves you.
The other thing is that Polycount is an invaluable resource-- there are a lot of amazing artists on the site who give great crits, and it's also good to find people around your own skill level and push each other creatively and technically. It's when you have that kind of give and take setup that you can really begin to excel. If you have a tablet the Concept Tag sticky in the Pimping and Previews section is a great place to start. There's a lot of creative stuff happening there and you can just jump right in without worrying about starting a new thread.
I hope this helps, and I can't wait to see some work
I would like to show you guy's some of my work but it seem that i cant find my camera at the moment :poly122:
This.
And in the add, I think someone did the math for me that it will take few years to become comfy with arts/concept arts if you are spending 1-2 hours or 2.5 max.
One thing I learned from this site is that, many people here, practice alot in their day regardless of how many hours are they giving to the project. They spend countless hours just doing that. (many self learners). Another faster way to achieve your goal to an average level is, you have to be motivated. Spend more time and be motivated towards your arts and you will see the change soon.
EDIT: I also agree with mezz and wake.
Anyway, its been for 4 month that i restarted drawing and yes i see improvement in my line, my way of thinking and my drawing are better then ever. Bridgman is hard to study and follow but the way he draw and explain every muscle is great!
Thank for the comment redpandafire, i greatly appreciate it!
I must get better, and putting in the time is what count I figure
2 hours a day should be sufficient, but don't forget about quality and speed, not just time spent.
Keep chuggin' away at that art! Don't be afraid to post your work in traditional mediums.
Thx for you comment's i appreciate it alot!