Hi, I have a model of that is mostly quads with the odd tri in there. I want to take it into zbrush and so I want the whole model to be quads. I remember there was a thread about this with some really useful diagrams of converting tris into quads keeping a really nice flow of edgeloops. Has any one added this thread to their favourites as I can't find it? The only example I can find is....
http://www.subdivisionmodeling.com/page4.htm
...but I remember a more detailed explanation than this somewhere.
Thanks, Nick
Replies
I don't think you'll run into much problem putting a few triangles into zbrush though (at least on organic models). Once you step up one subdivision level every face will become a quad anyway, and there's plenty of tools for flattening/smoothing/etc beyond that.
EDIT: Almost forgot about this:
For some reason you really really need to retopo it in all quads I suggest using WrapIt for 3dsmax. It has a one button all quad solution to retopology.
http://matt-clark.co.uk/wrapit/spe.php?o=177
Thanks, Sean