Is it possible to make changes on the first subdivision (there's my Lowpoly and there are my UVs) without affecting the highpoly?
Because I made a Highpoly with a sculpting mesh, projected those details onto my Lowpoly. Before projecting I made a Morph Target so I can get back to my originl Lowpoly where the Mesh is as I want and where my Uvs aren't stretched, but when I the go back to my highest Sub-D all my details changed too.
What can I do in such case?
Replies
You don't need to project (in the zbrush sense) your highpoly details onto your new lowpoly mesh, instead you need to bake that if you want a normal map or something like that.
There is absolutely no way to do what you're asking, the lower subdivision's shape is implicitly linked to the shape of the higher subdivisions, you can't change one and not change the others.