I have a normal map from high poly and I would like in some way to extract only egdes (grey scale) that allow me to put it into diffuse map (edges would be a bit brighter).
Thanks of brighter egdes I could imitate that object is a bit more natural and natural used.
Do you have any easy and quick method how to do it?
Replies
For more info look into Curvature and Cavity maps (there's some info on the wiki http://wiki.polycount.com/CurvatureMap?action=show&redirect=Curvature+Map ).