Hi,
I was wanting to learn Deep Paint 3D, but pretty quickly found out that the project seems a little dead. My problem seems to be that Photoshop doesn't want to load the plug-ins. Does anyone know if it's able to support CS4?
Also, are there any alternatives out there? That is: a program that can export a "screen grab" into PS, then paint with your familiar tools in PS, then export it back and have it projected onto the model. I know there's some good alternatives out now, but I would be the most interested in something that lets me texture with Photoshop in a projection based manner.
I was very inspired by this guy,
http://slipgatecentral.livejournal.com/26118.html, and that got me interested in a more projection based workflow of texturing.
I'm a noob with this stuff, and almost only done high-res stuff before (my first venture into low-poly stuff) so any help would be greatly apprecaited.
Thanks!:)
Replies
Here is a video of Zbrush+ZappLink+Photoshop:
http://vimeo.com/8232901
There are more options to do this, but i actually forgot the names.
I really should try blender when it´s final.I hated it when it had this old interface but i liked the new one in the alpha/beta and my hate towards blender was gone
Thats my favorite workflow too for heavily painted (oldschool) textures. Seems like for nextgenish stuff, actual 3D painting fits things best tho.
Can Viewport Canvas do camera projection?
[ame]http://www.youtube.com/watch?v=KNd54jgesgk&feature=player_embedded[/ame]
The last time I checked it worked with Photoshop CS2 and I think it should work with CS4 as well without any issues.
The buttons have changed a little in the newer version of Blender but it's pretty much the same.
Get Blender 2.53 beta here or a newer build from here.
-David
I experienced the very same issue, but I thought it was because of my relatively old graphic card, a GeForce 7950 GT, even if it sounded quite strange, as UT3 (a fairly larger amount of tris than 1K) runs very smooth at maximum quality.
I know Photoshop is OpenGL based and my card was not even supposed to work with it (why?), but the question is: How do newer cards from 2xx and 4xx series perform with PS?
Sorry for derailing the thread a little bit.
I got a working version of the PS plug-in running, but I am having problems with DP3D still. When I click to export to photoshop, no screencap appears in PS. Been trying too look at the Help File, but havent found any clues so far.
And I wasn't aware that mudbox had projection painting with screencaps to Phootoshop. This sounds pretty awesome, since I am a big fan of Mudbox's simplicity towards workflows.
In 3D Coat its dead easy, I'd say even easier than in Deep Paint. It one-button projects the whole thing to PS, preserve all layers back and forth, work with all channels(color, spec .etc), won't matter if u changed camera by accident. And moreover it projects flat UVs into photoshop too, quite like 3d paint in Photoshop CS4 itself. The software is designed to work with game texturing specificly with easy to use and photoshop integration in mind. You can texture the entire model this way in PS, just like how he did the bust with DeepPaint. I strongly recommend you check it out.
http://www.youtube.com/watch?v=hg5XI5dGnZY&feature=channel
[ame]http://www.youtube.com/watch?v=aqwsjLaJ-lc[/ame]
thats an official free tutorial from the autodesk channel...
and here an other one from Jonas Thornqvist...
[ame]http://www.youtube.com/watch?v=aB5KGwxKqjc[/ame]
Now I don't mean to hijack your thread, but being a zBrush user myself I've tried out the zApplink plugin and I ran into a bit of a snag. Texture data in zBrush isn't stored in a bitmap but rather in its own pixol system which is essentially vertex color as far as I can tell. This means that my model needs to be really hipoly in order to get a good texture resolution, which I find rather counterproductive. Also when I tried it out I got some odd artefacts along uv seams when I exported it as a bitmap file.
What I'm essentially asking is if there's a way of working on a bitmap when texturing in zBrush?
As far as I know this way cleans seams nicely.