Home Technical Talk

Creating a basemesh for rocks (read: not single stones).

polycounter lvl 19
Offline / Send Message
adam polycounter lvl 19
I'm interested in how you would create a basemesh for a rock cluster that is heavier on shapes & form than it is on surface details.

Would you go 1 solid basemesh or would you use a few meshes that are then mashed together to create the smaller shapes, that then ultimately end up as 1 in-game asset?


So something like this:
fmpRocksWip.jpg


Not something like this (or Sasha Henricks stone tutorial, I think I spelled his name wrong):
rock%20environment2.jpg

Replies

Sign In or Register to comment.