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Vertex tinting

polycounter lvl 19
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adam polycounter lvl 19
Is it possible to use vertex tinting per mesh without said mesh needing that to be setup in its material and exported from Max? I'd much prefer to be able to import a mesh with a typical shader then just tint the vertex with the vertex paint tool.

Is this possible? Or, like the modulated texture blend, does my mat need to have this setup in order for it to work?

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