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Normal map baking - problem

polycounter lvl 13
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omid3098 polycounter lvl 13
Hi.
I want to bake my normals for a weapon model.
this is highpoly model:

HP.jpg

this is Lowpoly model:

LP.jpg

and this one is baked model preview with xoliul shader: (baked using xNormal)

Baked.jpg

hard edge UVs are broken but as you can see I still have strange results.
I don't know why this happens but I guess strange borders near element collision places is because of cages. :poly141:?
do you think I have to bake elements separately?
what other thing should I do for hard edges (which are not really hard in Highpoly model)

this is my first try on hard surface baking, so any kind of tips are helpful.. :)

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