Home General Discussion

Thoughts on internships?

ngon master
Offline / Send Message
ZacD ngon master
I've heard both positive things and horror stories about internships, on one hand its good work experience and it gets your foot in the door, on the other, they are often unpaid and you just do crap jobs. What has been your experience with them? are they worth it even if its unpaid?

Replies

  • aesir
    Offline / Send Message
    aesir polycounter lvl 18
    I had two. Both were unpaid, but they were both also pretty awesome. The people I got to work with understood that I wasn't getting paid so they didn't work me all that hard and they also tried to teach me a lot. It was fun. Whether they've been any help in getting me work, who knows? I got a job offer from one of the internships, but turned it down because I wanted to finish my last year of school first.
  • Autocon
    Offline / Send Message
    Autocon polycounter lvl 15
    Absolutely 100% worth it even if you are doing "crap jobs". Gaining actual industry experience puts you above every single person who has 0. Your work speed will increase because you will be forced to work to industry standards instead of the "when ever you feel like it" approach to school and personal work.

    The a production environment is so diffrent then what you learn in school or what you fiddle with at home. Its all about deadlines that you have to hit, no "my dog ate my wacom pen" bs most people pull.

    You will make some great contacts if your good, work hard, and are a friendly person.


    I interned on EverQuest 1 last summer. The game is 10 years old and still kicking so the modeling pipeline for them was so different from what I had be doing in school with HP crap for every asset, not really using tiling textures like real production environment artists do and not having extremely demanding and strict budgets. It was a great experiance for how much I got to learn. Only really got to know one of the really cool Art Leads and Art Director on the team but since it was at SOE I meet tons of people on all there other projects.

    The first few things I did were things other artists preferred not to do which was foliage and trees. With extremely low budgets, having to make 4 LOD's of every tree and making sure it looked interesting from every angle they were generally things that took longer then most other larger or smaller assets. I learned so much doing that and by working hard on them, showing I could follow the directions/critiques of the Art Director they eventually moved me on to architectural buildings and lighting.


    Wonderful learning experience, learned a ton and made some great connections.





    Also note one thing. As much as everyone thinks there "amazing" and above these "crap jobs" chances are you arnt. They will be your first real production assets so no matter what you are going to learn from them. And chances are there not going to be so hot and by the time your done with your internship and all you learned you will look back on your early assets and wish you could redo them due to how much you have learned and grown as an artist.
  • Justin Meisse
    Offline / Send Message
    Justin Meisse polycounter lvl 19
    I think the US government is planning on cracking down on unpaid internships. While it's good that people will get paid for internships I think we'll see the overall amount drop.
  • Wahlgren
    Offline / Send Message
    Wahlgren polycounter lvl 17
    Justin: I know that here in sweden usually all internships are unpaid. Getting some cash for your work would have been sweet when I had my internships. :)

    Good job america!
  • NyneDown
    Offline / Send Message
    NyneDown polycounter lvl 11
    I wouldnt turn down an internship even if it was unpaid granted it's with a respectable company with a good reputation. It's a huge step in the right direction and could lead to great possibilities or even a permanent position at the end of your internship. The experience alone is worth it's weight in gold. The networking, exposure to a production environment, pick up tips and tricks from peeps already in the industry. I really see no con's to saying yes to the opportunity just as long as it's with a company you know and trust.
  • ZacD
    Offline / Send Message
    ZacD ngon master
    I got the intern today at a local studio (Bazillion pictures) and they are doing a game related thing this summer, so that's a plus, thanks for the responses.
  • KhAoZ
    Not many studios offer internships these days it seems like. Or is it just me?
  • Yozora
    Offline / Send Message
    Yozora polycounter lvl 11
    KhAoZ wrote: »
    Not many studios offer internships these days it seems like. Or is it just me?

    There's not many in the UK at least (less than 5 companies offering art internships would be a accurate guess).
    I don't know what its like in other countries.
  • kodde
    Offline / Send Message
    kodde polycounter lvl 19
    Some schools have an internship early during their education. Generally the companies don't want these students because they won't really contribute that much and are quite frankly more of a burden since they are not really on the level of knowledge and experience that they can create anything genuinely useful for the companies.

    However schools that offer internship periods at the end of their education are more likely to see their students get internships since these students are more likely to contribute to the company. Since it's at the end of the education they can take a job offer right after the internship period ends and they graduate. So the student that the company took time and effort to "get into" their job role can be employed right after the internship period ends.

    Also the length of the internship period is an important factor. If the period is too short the student will just barely get the hang of the job and then leave the company. You want it to be long enough for the student to get into the job and stick around long enough to make it worth it for the company.

    That's my view on the subject.
Sign In or Register to comment.