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Baking animation frames using particles in Max

polycounter lvl 20
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Lee3dee polycounter lvl 20
for example,

you have a cube and place a bomb in the center and use a space warp to bind the bomb to the mesh to create a fracture effect. If you wanted to bake the animation frames of the sequence, how would you do this? Been looking for a solution on the webz with little luck, I could animate it also in reactor. Once I have the animation frames baked onto the mesh, I can import it into Hero Engine :)

Anyone done anything like this?
Thanks
-Lee

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