I'm not sure how other people feel on the topic.. but working with other people on a project definitely helps to keep me motivated and stay on track as well as opening new ideas and doors to things I had never thought of. Unfortunately I was not very involved on the forums during the beginning of the Unearthly challenges, but I noticed a lot of groups doing some very cool environments. When is the next Unearthly Challenge? I would love to team up with maybe another environment artist or a texture artist and explore doing a large scale scene on the side. It doesn't even have to be for a contest. Just something to keep busy and make pretty pictures.
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I agree though, working with others to build your skills is much more fulfilling then just creating pieces that only sit in your portfolio.
Get on a messenger program, figure out each other's strengths and weaknesses, get an idea going, allocate some work, pound out some art tests for it till the engine ships (supposedly 2 months, but this is blizzard we're talking about).
Some of you are going to slack off, cut 'em. Some of you are going to excel, you may jump ship and find a better mod team that's looking for more on the mod community forums. The important thing is you guys are going to be getting in the mindset of doing something important with your work and getting it in engine to serve a purpose and figuring out how to get tangible results out of it by working and finding others of similar competency. My personal opinion is working on a tangible end product that's meant for others to enjoy is much more rewarding than working on art that's going to sit in a portfolio somewhere with the sole purpose of maybe getting you a job someday.
So yeah, get on it guys, make something awesome , it's fun! Keep it simple, maybe some kind of First Person game to put an emphasis on the art since you guys are likely to have many artists. Take as many factors into account as you can now to ensure everyone is happy and productive. 2 months planning may sound like a long time, but you may find once you start getting into engine that you wish you'd had more time.
This video has been posted multiple times on this site, but maybe you guys haven't seen it:
[ame]http://www.youtube.com/watch?v=joNPrnY4K_4[/ame]
True, this engine isn't the best engine for showcasing amazing art (which unfortunately is probably many of your guys' focus), but i can guarantee you mediocre Galaxy editor mods will have 1000's of times more plays than any source or unreal mod you guys may make. When you get bit by the modding bug, you really want people to actually play your stuff and get feedback within a thriving community so you can get better, and the best bet for that in my opinion is the galaxy editor. Stuff to think about, how much do you guys want to make a mod that's played and viewed by many and how much do you want to make a mod that you can post really amazing screen shots of solely for the purpose of expanding portfolios.
Anyway, take some initiative guys, seems like everyone in this thread is waiting for someone to do something to rally everyone together. As stated maybe you guys can find a developing mod to rally behind that already has a bit of momentum that's being composed by some scripting dudes looking for artists on another forum you guys don't know about. You guys should team up.
I'm totally game for a SC2 mod. I've never worked on a mod before but it sounds like alot of fun. Count me in.
Either way I wouldn't mind joining if you could use me.
[ame]http://www.youtube.com/watch?v=_5Kwi9ZPUEo[/ame]
[ame]http://www.youtube.com/watch?v=sXfhx-y-6sM[/ame]
Maybe we could do a mini side story and some missions and a few video clips.
crasong@hotmail.com
So add me already! haha, I'll promise to do my best.
ranking skills in terms of confidence of quality
1.modelling
2.unwrapping
3.rigging
4.animating
5.texturing(really bad at this im afraid =\)
Side story of Evil vs Evil with RTS approach sounds like a good plan suggusted.
I really hate you guys for holding on starcraft 2 before its official release. >.<
Here's what i got that i hope is worth showing.
http://crasong.deviantart.com/
http://www.youtube.com/user/crasong
If my standard ain't good enough I totally understand.
http://arkart.carbonmade.com/
I don't many ideas to toss around, yet, as I do not know what other people like.. I'm a big fan of sci-fi however. I agree with Dado, something that isn't going to involve coding would be nice. I'd be happy with just making a nice, thought out and well constructed scene.
As to the coding problem, i guess thats where doing a mod may come in handy? I'm fine with anything really, but sci-fi too is my favourite ^^
I'm slightly bogged down with two projects, three jobs, continuing education, and a motorcycle (or two) to fix, but I'd be glad to dig through some of my archives to patch together a plot of some sort. At last count, I've got five or so sci-fi plots prefabbed, thanks to a semi-photographic memory.
http://daphzart.wordpress.com/
http://chaosdragondz.deviantart.com/gallery/
Looks like you are the only capable being of leadership. Why not take charge and have groupies start creating stuff, and when Sc2 comes out you can just import it in to its editor.
I am down for this, but I am way too newbie and still practicing modeling. Havent even gotten up to texturing yet.
But I can bake cookies and pies guys......... <.<
I kinda goofed and assembled a team too early, everyone was pumped to make art, but with no editor it's kind of a buzz kill. So i'm just trying to forget about it for now and going to try to re energize everyone once the actual editor is out. Once we get some gameplay working it'll be a lot more fun and streamlined to make art for it. Heck if some artists drop ship or we need more i'll definitely be on the lookout for more artists right here on PC
I'm sure organizing is going to be a lot easier to pull off once the editor is out and the mod community is in full swing, can't wait!
Nah, I don't mind. Me and some buddies at school are planning a spaceship RPG of sorts centered around PVP and NPC combat that we're currently calling "Belt" in homage of Asteroids, or BLT for short, originally we were going to call it "Cosmic Engage", but it sounded kinda "nerdy". Almost every aspect of each match is going to be randomized in some kind of way, kind of in the same vein as the classic Worms Series or more recent Spelunky.
Here are some of our influences:
Asteroids
Defense of the Ancients
Diablo II
Elona Shooter
Enigmata: Genu's Revenge
Mech Warrior
Mechanical Commander 2
Spelunky
Star Trek
Tower Defenses
X Wing/ Tie fighter
Some are flash games you've probably never heard of.
We've got some really exciting ideas coming out, in fact the design doc is overflowing right now with crazyness, if we get 1/4 of our planned game mechanics working i'll be stoked. Fingers crossed we can get some of 'em to work! The art should be pretty good regardless
Sounds like it could be awesome, I'm curious how all the elements will work together.
It's mostly about getting systems you envision to work independently that can be thrown together to make the cohesive whole you originaly envisioned. But really you just gotta jump in and throw stuff togther, some of it will work others wont, play it and try to get 'em to work how you envisioned but keep an eye out for the accidental awesomeness that always ends up being better than what you had in mind.
We're also going to look for trends in other people's mods. Every succesful mod to date has taken what works and expanded on it. Simply put we don't know right now what's going to work with our programing abilities in the editor or not so we're going to try to work with other modders to figure that out what's possible. It's a balancing act, doing what you want to do and doing what's possible.