You guys think there is a ipad game gold rush coming? Anybody wanna team up and make a million dollars?
And who thinks there is no place for the little guy in ipad Development, that Gameloft and the big guys are gonna take all the room?
Will the game have to use those awful on screen buttons, like all my other impossible to play iphone games.
But yeah it is a goldrush, a lot of people i know have been rushing to get something out to take advantage of that early ipad frenzy. wonder what kind of game would showcase the new platform, hmmm.
i've been thinking the same thing. Had a game design for about a year now and when I saw the ipad was being released i thought it'd be perfect for that platform. Just finding the tech help or team is the pain to get started.
I'd hope that quality stuff could rise above the crap thats most def going to flood the market, but who knows. Do they have any info on the avg. customer for the ipad? age, sex, ect...?
hmm I'm probably giving away a semi-good idea here, but back in middle school a friend and I used to play this game on paper.
The game world was a horizontally cut world ('ala "worms" or "tanks") drawn with a pencil.
You got a certain amount of points that you could spend on soldiers, bombs etc. The goal being to kill your enemies commander unit.
You could also buy digging equipment, doors etc to fortify your commander in a way similiar to "Cortex Command."
Being on paper we added randomness to shooting by making the player use a pencil and flick it across the paper in the direction you are shooting.
Perhaps a similiar idea would be applicable to the touchscreen where you flick your finger across the screen. I could see how that could be abused though by simply doing it slowly...
I think a lot of people are hovering to see what happens over the next few weeks. I think people want hints that "the gold rush" is on, before they fully commit. The device took a lot of ribbing and I'm not sure its a must have revolutionary device like the iphone was.
But then again you don't want to wait too long and enter a flooded market... Which some people are saying it already is thanks to all the ipod touch and iphone apps floating around.
I've seen it working with its own map app and it chugs a little when zooming, which doesn't give me high hopes for it being all that powerful especially if they open it up to multi tasking.
300,000 for its opening day. Isn't >that< great. The Iphone was like 500,000 or so.
There are other options other than the Ipad out or coming out that will have mo' power . The Ipad just has brand recognition.
The market is saturated since it using all the same games the iphone can. Your not catering to a new audience. In fact, I would go as far as to say. The people buying these? Have a Iphone or Ipod already for the most part. So they already have games on at least one of those platforms.
the game where you shake a woman's clothes off would prob sell well, then you pay small upgrades to have different women. You know like those pens they have at souvenir shops, cept on your ipad/iphone
There's no gold rush this time, the iPhone devs are already there, entrenched. Major brands already exist. You actually need to make a good game and market it well to make any money. Sorry!
Unless an iTunes store redesign/reformat is on the cards, I really wouldn't advise trying to make anything with the mindset that it'll make you a lot of cash. Even bigger indie names, like Team Meat, aren't releasing to any Apple products now, because they hate the sales platform.
There is a bit of pocket change in smaller indie games, but you'd really have to have a passion and spare time for making the games, to put the effort into that kind of return.
It seems that only diluted versions of bigger franchised games make any real cash on the platform. And like someone's already said, the market is already flooded to saturation with all of the iPhone/Pod games already out there.
I think there's still a LOT of money to be made but the window for opporunity from indie devs is getting very small very quick.
Even with a groundbreaking idea or a simply awesome game, you're gonna need to dedicate a lot of time and probably money into promotion and marketing to even get a look-in.
Having said that, some of the tech blogs, especially the iPhone/mobile game specific ones occasionally pick up on unheard of apps and games and give them a bit of good press which obviously helps. Of course that could be the result of marketing and inside promotion though.
Pricing is another factor, most well known companies charge $5-10 for 'big name' games and I think that puts people off even when it's a game based on existing IP or a famous franchise. The smaller independent devs are usually more successful going for the 'magic 99 cents' pricepoint.
Also, I think unfortunately we're gonna see a whole lot more of this 'freemium' crap which is gonna bring big money to devs. I personally hate them and I honestly don't know who in their right mind would say 'oooh I need more coins/seeds/stars whatever... I know, I will use REAL MONEY?!?!.' but that's another debate in itself.
I'd pay for a Josh Singh styled iPhone game for sure get to work!
But yeah, I think the chances of another iShoot story are slim now that we've got the Gamelofts and the like.
An RTS or turn by turn RPG would work really well on the iPad it seems. Depending on the graphical power an RTS may not be the best choice. Maybe for the second generation though.
Argh those guys piss me off. Just take every successful game, put it in a new wrapper, and sell it for the small medium platforms. Grr!
Publishers on an internet distribution platform where they aren't needed nor wanted. =]
Why anyone would want to agree to let them just skim off your profits for no reason is beyond me. Good games will still sell with or without them.
there are a few things stopping me from developing for the iphone/ipad. Having to have osx installed (at least a virtual machine setup) to do any development does not appeal to me. I am sure apple could release dev tools for windows. The other annoyance is the lockdown and control that enforces. Yes you may argue this and that about it not mattering so much for a game, but I have issues supporting any company that is locking down every section of the setup from hardware to software.
Replies
But yeah it is a goldrush, a lot of people i know have been rushing to get something out to take advantage of that early ipad frenzy. wonder what kind of game would showcase the new platform, hmmm.
I tried getting into droid development but I still haven't started anything... I always get into things after the mad rush is over
I'd hope that quality stuff could rise above the crap thats most def going to flood the market, but who knows. Do they have any info on the avg. customer for the ipad? age, sex, ect...?
The game world was a horizontally cut world ('ala "worms" or "tanks") drawn with a pencil.
You got a certain amount of points that you could spend on soldiers, bombs etc. The goal being to kill your enemies commander unit.
You could also buy digging equipment, doors etc to fortify your commander in a way similiar to "Cortex Command."
Being on paper we added randomness to shooting by making the player use a pencil and flick it across the paper in the direction you are shooting.
Perhaps a similiar idea would be applicable to the touchscreen where you flick your finger across the screen. I could see how that could be abused though by simply doing it slowly...
But then again you don't want to wait too long and enter a flooded market... Which some people are saying it already is thanks to all the ipod touch and iphone apps floating around.
I've seen it working with its own map app and it chugs a little when zooming, which doesn't give me high hopes for it being all that powerful especially if they open it up to multi tasking.
There are other options other than the Ipad out or coming out that will have mo' power . The Ipad just has brand recognition.
The market is saturated since it using all the same games the iphone can. Your not catering to a new audience. In fact, I would go as far as to say. The people buying these? Have a Iphone or Ipod already for the most part. So they already have games on at least one of those platforms.
There is a bit of pocket change in smaller indie games, but you'd really have to have a passion and spare time for making the games, to put the effort into that kind of return.
It seems that only diluted versions of bigger franchised games make any real cash on the platform. And like someone's already said, the market is already flooded to saturation with all of the iPhone/Pod games already out there.
any coders an artists out there wanna work with me getting RUN!!! on ipadtouch?
Even with a groundbreaking idea or a simply awesome game, you're gonna need to dedicate a lot of time and probably money into promotion and marketing to even get a look-in.
Having said that, some of the tech blogs, especially the iPhone/mobile game specific ones occasionally pick up on unheard of apps and games and give them a bit of good press which obviously helps. Of course that could be the result of marketing and inside promotion though.
Pricing is another factor, most well known companies charge $5-10 for 'big name' games and I think that puts people off even when it's a game based on existing IP or a famous franchise. The smaller independent devs are usually more successful going for the 'magic 99 cents' pricepoint.
Also, I think unfortunately we're gonna see a whole lot more of this 'freemium' crap which is gonna bring big money to devs. I personally hate them and I honestly don't know who in their right mind would say 'oooh I need more coins/seeds/stars whatever... I know, I will use REAL MONEY?!?!.' but that's another debate in itself.
I'd pay for a Josh Singh styled iPhone game for sure
But yeah, I think the chances of another iShoot story are slim now that we've got the Gamelofts and the like.
Argh those guys piss me off. Just take every successful game, put it in a new wrapper, and sell it for the small medium platforms. Grr!
Publishers on an internet distribution platform where they aren't needed nor wanted. =]
Why anyone would want to agree to let them just skim off your profits for no reason is beyond me. Good games will still sell with or without them.
Coolest IPAD app yet.