I hope that The right Section to post in.
First Hi Everybody ,
I'm Aiming to become 3D character artist in Games
i started to take Anatomy Drawing class
Still i'm confused about :
1-Starting To learn Zbrush to sculpt characters.
2-Or Start Learning Maya Polygon modeling for characters .
Which Path should i take ??
I like to learn 3D Character design but there plenty of books , DVDs that teach Character modeling or sculpting
So i want Your opinion & what DVDs you see is good at teaching character design & beginners friendly (In Zbrush or Maya )
NOTE: I know maya basics for modeling .
Thanks for anyone can help me .
Replies
- BoBo
Scott Spencers zBrush books are always great. I'm a bit of a fanboy though since I went through the same classes at SCAD that he was involved in putting together. I really only used the books as some filler material... most of the time I spent learning zBrush was just diving in and messing up.
I do suppose it's all up to personal preference, but I don't see 'oldschool' modeling as something outdated. Rather, it's the first step, and most great next gen artists have their roots in the age of more primitive 3D. A painter starts his education doing sketches with a pencil, even if he wants to create huge paintings in the end.
*disclaimer: Polycount alone has about a million artists who are better than I am, so take it all with a grain of salt.
What i concluded from your comments is :-
1-Focus in Anatomy ((Which i'm currently doing))
2-Know The Basic of 3D Modeling at least know how to setup a base model / or use Zsphere for base modeling.
3-Then Sculpt in Zbrush .
i think i you will go to Zbrush Path ((Unless anyone want to add something))
Zbrush 3.5 introduction from 3DEat looks good for starter
Well Thanks again .
All of this. Dont jump straight into modelling high poly. Start with simple and quick lowpoly characters that let you learn how to texture without needing normal and cavity bakes. So important.
Start with mailboxes, stop signs, guns. You'll notice there's a common workflow for modelling EVERYTHING.
Reference. You search for reference on how things look. On how to make things look believable. Search for references on different types of materials, how those look. You'll find references on details (how to scratches look, how does weather make these things become more worn).
Then onto how to conserve polygons, how to unwrap your textures, how to paint textures, or manipulate photos.
When you Finally start modelling characters, youll have a good solid understanding of the general workflow of what you need to do. Anatomical understanding is a part of the 'reference searching'.
learn the basics of art before jumping into 3d. i look at portfolios all day, and the number one fail is no foundation knowledge.. if your good at art then making art on a computer is easy, if your good at using a computer learning art is not so easy.
+999999 to this.
Polycount is Gold mine & have great community
i will focus now in anatomy Drawing & Spend some of my time into modeling props .
Often times I see people who can zbrush really well, but suck at making in-game models.
Concentrate on lower poly models first. This will also help you when making base meshes for zbrush later when you get to that point.