Oh wow, a special topic about this even I just posted it in the WIP thread, but this is better.
To answer your question: yes, everything will be covered. The baking is a really long process for me, but it's all on tape! I'm trying to make this an advanced tutorial, so not too much low level stuff that can be found in dozens of other tutorials (hence why i talk about reference and folder structure). Baking and unwrap will get their fair share of video's, I'm thinking maybe 4 to 6 "days"/parts worth of video even.
And thanks guys, I like creating these video's to teach people
brandoom: 200% speedup, so it was an hour. I'm not always gonna speed it up by 200%, but i figured people should look for other tuts first if the video is too fast to follow.
xo, watchin now,, awesome vid so far,, for future ref,, pressing J gets rid of those white selection brackets, keep your vis from having unneeded clutter, i never use those brackets,
Ah, you mean those "bounding-box corners" ? I find them usefull, otherwise there's no way to tell what or if you have something selected in shaded (non wireframe view). 3DS Clean turned them off but I immediatly switched it back on.
Awesome tutorial man. I skimmed it and I'm adding it to my backlog (curse you eat3d and gnomon.) Also wanted to give a big thanks for your viewport shader, I it.
Hai Laurens, I wud rly apreci8 it if yu wud show a vidE0 in realtym showing the enTYre unrapping proseedjur of da enjin plz kthx...
lol not really, but you're brave sticking that little bit of narrative on the end.
Just managed to catch up with some of this tut and it's so incredibly awesome, much appreciated man thanks.
Just a quick question though, and I know this'll be answered when I've watched all the vids, but do you cover smoothing groups and the necessary considerations related to them when unwrapping? This is one area I have a hard time with hard surface stuff and seeing how you tackle it would be a big help.
As I said, I'm yet to see all the vids so apologies if you do cover it!
Hey thanks man. Yeah I really felt like showing all the unwrapping would be a bit too much. I was thinking I might do it while i recorded the first voiceover (i say something about not wanting to omit anything), but by the end I thought meh, it'll be really boring.
And regarding the smoothing groups: I do mention it yes, in the lowpoly modeling parts (previous 2 I think), there's a few times i mention it explicitly. Once we get to baking (next up) I'll mention it too, probably even have to adjust them a bit as I never get them all 100% right straight away.
Oh and again, if an admin would rename this topic to something like Xoliul's hot rod tutorial, that would be nice
Replies
Thanks man!
To answer your question: yes, everything will be covered. The baking is a really long process for me, but it's all on tape! I'm trying to make this an advanced tutorial, so not too much low level stuff that can be found in dozens of other tutorials (hence why i talk about reference and folder structure). Baking and unwrap will get their fair share of video's, I'm thinking maybe 4 to 6 "days"/parts worth of video even.
And thanks guys, I like creating these video's to teach people
Loved the final thing and the sample vids look ace
Thank for making this
brandoom: 200% speedup, so it was an hour. I'm not always gonna speed it up by 200%, but i figured people should look for other tuts first if the video is too fast to follow.
http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/
http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/
Took a while but it's here finally, the third part.
btw maybe a moderator could change the title to something a bit more clear as to what the topic is about ?
I sit here wishing I had these before I started learning SubD modelling, though. Very to the point, nice work.
lol not really, but you're brave sticking that little bit of narrative on the end.
Just managed to catch up with some of this tut and it's so incredibly awesome, much appreciated man thanks.
Just a quick question though, and I know this'll be answered when I've watched all the vids, but do you cover smoothing groups and the necessary considerations related to them when unwrapping? This is one area I have a hard time with hard surface stuff and seeing how you tackle it would be a big help.
As I said, I'm yet to see all the vids so apologies if you do cover it!
And regarding the smoothing groups: I do mention it yes, in the lowpoly modeling parts (previous 2 I think), there's a few times i mention it explicitly. Once we get to baking (next up) I'll mention it too, probably even have to adjust them a bit as I never get them all 100% right straight away.
Oh and again, if an admin would rename this topic to something like Xoliul's hot rod tutorial, that would be nice
Those are the next ones I'm watching so I'll look forward to that!
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3ds-max-tutorial-hot-rod/
All links are collected here also:
http://www.laurenscorijn.com/articles/hot-rod-series