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Red 5 is in the shitter.

polycounter lvl 19
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adam polycounter lvl 19
Gwot do you need a jerb or did you get SKELETON CREW'D ?

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  • skylebones
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    skylebones polycounter lvl 10
    Woah, that sucks. I remember seeing job postings on gamasutra just a few months ago.
  • aesir
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    aesir polycounter lvl 18
    yea, i was thinkin bout posting this, but nothing has been confirmed yet by them...

    still, i remember reading some interviews with the head honcho/s over there, and as I recall their plans sounded like they wanted to make the best more ambitious mmo ever dreamed of, and for a brand new studio... also, they've been working on this secret project for like 4 years now and we don't get to hear anything? Maybe the investors got worried about another DNF
  • bounchfx
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    bounchfx mod
    I HAD SUCH HIGH HOPES
  • Fuse
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    Fuse polycounter lvl 18
    Jeez, just heard. Best of luck to all .. *sadpanda
  • James Edwards
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    James Edwards polycounter lvl 18
    I still has a jerb.
  • Shogun3d
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    Shogun3d polycounter lvl 12
    Saw these guys in Austin GDC and spoke with Bill Petras, pretty good guy although I think I was placed on his shit list after calling him out for driving a Bimmer. Good luck to those who took the hit =(
  • Autocon
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    Autocon polycounter lvl 15
    Thats what you get for getting drunk Will. Not gona lie though, I did laugh pretty hard in my head when he said he drives a Bimmer right after you went off on them. Hilarity

    Sad to hear though, seemed like they had some good ideas going for them, not to mention talent.
  • anoon
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    They had one of the best recruitment ideas I had seen: they gave out ipod nanos, custom engraved with each potential recruit's name, and a personalized message in MP3 form, all wrapped in multiple layers of boxes, each featuring some of their concept art.
  • Shogun3d
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    Shogun3d polycounter lvl 12
    Autocon wrote: »
    Thats what you get for getting drunk Will. Not gona lie though, I did laugh pretty hard in my head when he said he drives a Bimmer right after you went off on them. Hilarity

    Sad to hear though, seemed like they had some good ideas going for them, not to mention talent.

    OOh and you're going to play mr innocent over here..haha
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 19
    Well, now I don't feel quite so bad for not getting that job there after all...
    Best of luck going forward there tho Gwot. I've got my fingers crossed for you.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Arg, this is balls. These guys were indeed awesome at GDC and took lots of time to critique us polycounters' and students' portfolios. They were also really optimistic about us getting better and showing them our portfolios again. Hell of an industry but I'm sure these guys will fall on their feet!
  • Shogun3d
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    Shogun3d polycounter lvl 12
    Looks like Bill Petras left...and 1 former WoW founder remains...the CEO Mark Kern..

    http://kotaku.com/5458445/strange-things-are-afoot-at-red-five-studios
  • skylebones
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    skylebones polycounter lvl 10
    And the plot thickens.
  • Clockwork
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    I'm sure these guys will fall on their feet!

    Fall on your ass. Land on your feet.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    This picture seems oddly relevant.
    red5team.gif
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    I've always thought making a huge title as a first game for a new studios has to be the stupidest gamble ever. Make something, anything, first, learn how you work as a team, pipelines, processes, people's strengths and weaknesses, how planning goes etc. Doesn't matter if you have millions of capital, all the rock stars you could lure with ipods or famous sci-fi writers/concept artists, etc, it's just stupid thinking the very first product will be made efficiently and end up quality.

    Almost every studio that churns out quality top end products started smaller first. Just offhand, can anyone think of a brand new studio that turned out a first product that was on budget and sold really well as well as scored well?
  • Clockwork
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    Valve Software. Half-Life.

    EDIT: Oh, on second thought, I don't know anything about their budget, or if they were "on time", according to their publisher. Think there was some delays there.

    Either way, it was a debut product that did very well.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    First game that comes to mind is Torchlight, they did pretty much what you said poop. But who knows Red 5's motives or gambles, we really don't' know much about their unshipped title. A decent Chinese MMO could end up being ridiculously profitable.
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    Actually I'd say torchlight is an example opposite of what I'm saying. A small lower risk title on their way to the big MMO. They could easily have tried to make the MMO version their launch debut, and instead did the simpler single player to test the market waters, build brand recognition, and I'm sure they learned a ton, making the MMO process much smoother.

    Also original HL is in no way comparable in scope or team size or budget to a blockbuster 5 year MMO, unless I'm really mistaken.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Nah, not what you said companies shouldn't do, but what you said they should do :P
  • Clockwork
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    Also original HL is in no way comparable in scope or team size or budget to a blockbuster 5 year MMO, unless I'm really mistaken.

    You're really mistaken.

    Half-Life was a very ambitious project, and a blockbuster of its time. This wasn't 2010.
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    Clockwork wrote: »
    You're really mistaken.

    Half-Life was a very ambitious project, and a blockbuster of its time. This wasn't 2010.

    Well, I said it was a gamble, not impossible. I just think it's really stupid idea.
  • JO420
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    JO420 polycounter lvl 18
    anoon wrote: »
    They had one of the best recruitment ideas I had seen: they gave out ipod nanos, custom engraved with each potential recruit's name, and a personalized message in MP3 form, all wrapped in multiple layers of boxes, each featuring some of their concept art.

    It seems like a nice recruitment idea but from a business standpoint does this seem a little oppulant for a company that has not really been established? I can understand these sort of perks at companies like Valve,Blizzard,etc but Red 5? Not that i am agaisnt perks at a company but an unestablished company should also watch what it spends money on since productions costs for games now a days is so expensive.

    My last company who went bankrupt offered alot of perks, we got paid gym,internet and a signing bonus of $1880 dollars for art workshops,conventions and anything in general that could make me a better artist. But i also wonder how much these perks accelerated the demise of the company and could holding back on such costs even have helped the company stay afloat enough time to sign the next project. We were a week or two from signing a 2 year project when we went under. Even worse for moral was having perk by perk stripped away as the financial situation became worse.

    Im sorry to hear about all affected and i hope you land on your feet fast.
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    JO420 wrote: »
    It seems like a nice recruitment idea but from a business standpoint does this seem a little oppulant for a company that has not really been established? I can understand these sort of perks at companies like Valve,Blizzard,etc but Red 5? Not that i am agaisnt perks at a company but an unestablished company should also watch what it spends money on since productions costs for games now a days is so expensive.

    My last company who went bankrupt offered alot of perks, we got paid gym,internet and a signing bonus of $1880 dollars for art workshops,conventions and anything in general that could make me a better artist. But i also wonder how much these perks accelerated the demise of the company and could holding back on such costs even have helped the company stay afloat enough time to sign the next project. We were a week or two from signing a 2 year project when we went under. Even worse for moral was having perk by perk stripped away as the financial situation became worse.

    Im sorry to hear about all affected and i hope you land on your feet fast.

    This is actually a good idea. I remember the article about it when it happened, and they had crunched the numbers. If your goal IS to start up a new company with top notch talent, especially when they did before the economy tanked, you have to lure people away from their current places. They listed something like 40x the response rate of a normal cold call email system, and really, ipods aren't that expensive. The entire campaign might have cost 20k? That's nothing, a gamasutra ad is a few thousand. They got an insane response rate, and hired several of the recipients, and those that didn't answer right away, you better believe if their optionis changed a few months later they have an idea who they will call first.
  • Mark Dygert
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    I hope everyone lands on their feet. It's hard to read about a company that was able to accumulate so much talent and had to let some of it go. Best of luck to those effected I hope you find a way to keep on doing what you love and not just settle for the first thing that pays the bills. If that means taking a job that pays the bills and doing art for arts sake then awesome. I just hope this doesn't douse anyone's fire...

    And hey look, Ben with insightful posts that I don't need to wear flame retardant gear to read, awesome. It's great when I don't have to muscle past the gag reflex when I agree with ya.
  • ngs616
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    So they lured a lot of people away from there jobs with ipods and are failing now?
    That's not good. :/
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    ngs616 wrote: »
    So they lured a lot of people away from there jobs with ipods and are failing now?
    That's not good. :/

    Well the idea is that they lured them away with a good job and better salary, the ipod was to get the person to pay attention to the offer.
  • rawkstar
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    rawkstar polycounter lvl 19
    i confess i know nothing about the company, but there is a trend of "hire the very best people you can find, throw them in the room and then sit back and turn on the money counter after they come up with something awesome" and i guess in this instance doing that didn't work out so well. Although like I said I know nothing about them or how they did their business, just judging by how arrogant they were with their recruitment announcements.
  • parasyte7
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    parasyte7 polycounter lvl 19
    I've always thought making a huge title as a first game for a new studios has to be the stupidest gamble ever. Make something, anything, first, learn how you work as a team, pipelines, processes, people's strengths and weaknesses, how planning goes etc. Doesn't matter if you have millions of capital, all the rock stars you could lure with ipods or famous sci-fi writers/concept artists, etc, it's just stupid thinking the very first product will be made efficiently and end up quality.

    Almost every studio that churns out quality top end products started smaller first. Just offhand, can anyone think of a brand new studio that turned out a first product that was on budget and sold really well as well as scored well?


    I agree with you Ben, but off hand I would say in terms of MMO's, Arena.net (not really a true MMO but....), Vigil, Realtime Worlds (APB hasn't shipped yet), Turbine, Mythic, 38 Studios (Not shipped yet), etc. These are all first games from a studio.

    In terms of just big budget games, Media Molecule (I know Rag Dog Kung Fu was their first game, but that was still when they were still at Lionhead), Vigil (sorry, it is on my list twice), Eidos Montreal (nothing shipped yet, but 2 big budget games in development), etc.

    Now the funny thing is, Vigil has been making (2) big games at the same time without ever shipping a title as a studio. Sometimes there are exceptions to the rule, but I agree that a studio's first title should be a learning experience.
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    actually Mythic started out with smaller games, DAoC could be considered their 17th game.
  • parasyte7
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    parasyte7 polycounter lvl 19
    Damn Justin. Why you got to diss me like that. ;)
  • Thegodzero
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    Thegodzero polycounter lvl 18
    Yeah the basic nono's for game studio's is your first game should never be a huge AAA game. No MMO's, basically nothing that needs over 30mill to get shipped. The other thing to look out for is releasing more than one AAA game a year from the same studio. That will always mean a lot of people are going to be loosing their jobs.
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