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Render Triangular Wireframe 3ds max

polycounter lvl 16
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Talbot polycounter lvl 16
Anyone know how to render out a triangular wireframe in 3ds max? In other words, how do I include the hidden edges in my wireframe render? And I also know that if I really wanted to I could just cut the edges in myself but I'm looking for an easier way.

Thanks.

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