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Normal Map issues

polycounter lvl 16
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Talbot polycounter lvl 16
Hey everyone,
Last night I started a to make an oil barrel. This morning I rendered it out and it didn't exactly come out as I well thought it would. So before I go any further... I'm going to ask everyone what I can do to make the normal map better. The main problem areas are the ridges going around the center.

Here are some screens.

Problem
ridging.PNG

Low Poly
lp.PNG

High Poly
hp.PNG

Normal Map
nomral.PNG

So anyone know what is going on?

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