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Path deform equivalent in Maya

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beartraps polycounter lvl 8
I'm not a max user but it seems that there is no perfect equivalent to path deform. I've tried the wire tool and its not what I'm looking for due. Here is what I think could be a good solution, but I'm not a rigger so if anyone would know how to do this please let me know:

1. Create a cylinder with some detail and enough geometry for deformation
2. Make a simple rig for it to deform
3. Attach the rigged object to a motion path so the object can deform along the path.

Thanks in advance!

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