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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

UC 2009 'END GAME' | Ro-Sham-Bo | 3D

polycounter lvl 17
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Ro-Sham-Bo polycounter lvl 17
UPDATE: Just WIP of concept art for scene, after i get this squared away its back to more modeling. FYI i am really really bad at concept art and it takes me forever lol. All that is done in this picture really is the way the water is going to look right now. Any ideas are always welcome, thanks.
Unearthly_concept1_2_by_Bit_Winchester.jpg
So i just started playing around with some ideas in my head trying to figure out a interesting situation, as of right now i have one image that is kind of influencing me and its of a hydro being installed. So i might make this into like the final boss location where you must keep a creature from coming out of the hole or you must try and push the final boss into the hole. Good luck everyone!
<Some layout and block test Concepts to Come in the next few days>

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  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Ok so i decided to move in a new direction all together. The concept is a glass wall infront of you contains the last boss which is breaking free but the only way out of the lab is to swim out of the chamber into where the beast lives after the glass breaks to make it to the surface and beat the game. Quick Concept sketch ( The water is going to be very murky, more like lake water so not much visible distance)

    UnearthlyConcept_One_by_Bit_Winchester.jpg
    Art_Sheet1_by_Bit_Winchester.jpg
  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Just a small update, got the hp done for one of the server blades in the background, expect a large update in new couple of days. Unearthly_serverblade_HP_by_Bit_Winchester.jpg
  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Just a rough layout of the high poly cabinets with the blades in them, going make one more blade variant and also move them around some to make them look more interesting. Cables are also going to be added which should really help to pull it all together. severracks_by_Bit_Winchester.jpg
  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Here is just a HP WIP of the office chair that going to be in the scene, more models to come. Any feedback is always welcome. POLYCOUNT IS TAKING ALL THE TOP SPOTS THIS YEAR!!! WOO!!!

    HP_office_chair_for_unearthly_by_Bit_Winchester.jpg
  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Here is my update for the night, just a quick layout in ut3 to try and get the scaling and composition correct. Also the lights are in there as place holders right now. Also got the rock mesh that is going to be inside the water tank started, has simple normal map right now and a gray material applied to it inside unreal. More to come after i get some sleep and get home from work!

    LevelBlockout1_by_Bit_Winchester.jpg
    WaterRocks1_by_Bit_Winchester.jpg
  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Small Update On chair, monitor and keyboard, also the floor texture.

    UnearthySceneWip1_by_Bit_Winchester.jpg
  • Ro-Sham-Bo
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    Ro-Sham-Bo polycounter lvl 17
    Small updated on desk, ceiling, and random science papers lol.

    UnearthySceneWip2_by_Bit_Winchester.jpg
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