Good keyboard shortcuts are critical for blazing speed. With a few days of practice you run functions as quickly as you can think of them.
This topic is here to accumulate info and hopefully encourage discussion. I'm kicking it off with an intro to my current setup.
A few notes:
- Arrow keys and the numpad( see this) are missing. So are non-public functions I use, and potential oversights.
- The layout relies on "smartfunctions" (context sensitive scripts that let you condense functions).
- You should te-map the delete key; it's too far away to be efficient.
To ease recollection:
- Each button associates with one only category. Modifier shortcuts can then quickly be tested, if forgotten.
- Consistently assign a mod key to each axis accross all related shortcuts (such as flatten or paste coordinates) shift=X, ctrl=Y, alt=Z.
- Use a consistent modifier key for menus. As an example; if B is extrude then ALT+B would be the extrude menu.
- Use mappings that are global (CTRL+S to save) or are from other art software (D for subdivision level control).
- Efficient, easy to remember and covers the functions modelers need.
- Important keys are closer to the modifier keys. One hand should be sufficient for comfortable use of shortcuts.
- "Importance" depends on frequency of use, as in you may select several times a second but render infrequently.
- "Hard ops": These alter geometry (except for view ops & undo/redo). Left to right the functions destroy, create, and modify.
- "Soft ops": These don't change base mesh topology.
- "Selection": A whole row for these as good selection tools are imperative.
- "Tools": Dump all main tools (editing modes) and brushes (sculpt, advanced painter, selection paint, etc) here.
edit: Adding the following bit to the first post
Yeah but in such simple thigs like sub obj or move/scale/rotate its good to use separate buttons. I know its hard to make it systematic and confy... I prefer to have it like it is. System seems cool though just not in those things.
Yes, I know it immediately seems that way, but have you thoroughly analyzed this and come to the best objective conclusion?
There are two main elements to it: recollection and execution. Remembering is of course just as easy with QWE as it is with -/shift/ctrl, so the deciding factor will be which one is easier to pull off.
Q+modifier keys is easier to pull off and puts less strain on your arm than QWERTYU, providing you use the keyboard properly. I believe guitarists and particularly pianists will understand what I'm talking about here:
- Always rest your hand on the keyboard, with your elbow in a comfortable position where there's no strain on your arm.
- Pinky rests on ctrl and the ring finger on shift
- For ALT,use your thumb, or your index finger when stretching far.
- Changing sub-object mode now becomes a matter of simply pressing down with minimal force, your middle finger on "Q". Even s+c+a+Q is now by far quicker and easier to pull off than moving your entire wrists all the way over to "U", or stretching your fingers and probably injuring yourself in the long run.
- Map out how far you can reach with your remaining fingers while holding mod key combinations. This should control which keyboard shortcuts you use. As you see in the below illustraion, I should never map shift+ctrl+alt+L, and for total comfort I should stay one key left of what's indicated.
- All common shortcuts should stay within the area bordered by the curve of the "4RGB" keys.
- Anything that involves having to lift your hand or move your elbow should be reserved for infrequently used shortcuts.
- If you move your hand away from the "fingers resting on shift and control" position, you'll have to move them back again anyway, so you lose speed twice.
Pressing shift+control+alt+Q is faster and healthier for your arm than pressing "U". I think we all know people who have had to endure the magic carpet tunnel syndrome, and how shitty that is. Take good care of your arm.