Hey there all,
I'm wondering if it's possible to import UV's to a mesh that's already got several levels of sculpted detail in ZBrush?
For example, if I brought in a base mesh that doesn't have UV's, or if I've sculpted something out so much that the original base UV's are inadequate (resulting in stretching if I was to polypaint etc)... can I then export out the lowest SubD level, give it UV's and then import the UV's and have them apply to all SubD's.
I've seen a few instructions suggesting it can be done, but they're a little vague. It looks like the way to do it is to export lowest SubD, UV it, then import the UV'd mesh.
What I'm not sure of though is how to reimport it as a subdivision level and retain my higher levels with the new UV's (if it is possible).