Hey guys,
I have been browsing the forum for some time and decided to drop in and post a few shots of things I have worked on during the past year or so while not freelancing.
I hope all of the pictures show up, there should be 23:p:
Beretta M9 inspired weapon:
Gas Pump:
Engine:
More pics in the next post.
Acknowledgements:
8 Monkey Labs for their awesome realtime renderer:
Marmoset Engine | 8monkey Labs
Artem for the clean rendering set up tutorial:
Material Rendering Tutorial :: Artem Volchik
Replies
Isn't the $ sign on your gas pump backwards, though?
Those 2 top tabs on the magazine would have to go. The top edge of the magazine needs to be a straight edge so the extractor can grab the cartridge and slide it out of the magazine.
@ MoP - An astute observation, I'll fix it on my next pass, thanks.
@ carlo_c, commander_keen - Definitely, I plan on getting to the lowpoly/uv/bake stage pretty soon.
@ Kimono - About the needless greebling, do you mean on the barrel?
@ Eraserhead - Its great to hear that , your portfolio is amazing.
@ Ben Apuna - It contains parts foun in a real engine but as it is there is a critical flaw, the
crankshaft and the pistons will collide if the engine was to be turned on.
@ pyromania - It was loosely based on the M9. about the magazine, I definitely agree but decided to model that as I though it looked as if there is something preventing the bullets from falling out.
Some more stuff that didnt make the first post cut:):
Technical, Gears of war inspired:
Seven Deadly Sins inspired scene:
Missile:
Old stuff:
So as few others mentioned,it will be more cool,when u are able to show some processed maps on a real time game mesh.
Vj
Mind explaining how you prepare before modelling something? Is everything you make thought up as you go, or do you always look for inspiration somewhere and work you way from there?, The beretta is obviouse, however the sci fi look you gave it did you get that idea from somewhere?
Anyway just curiosue how you work, you're really creative and the stuff you made looks really great.
Really awesome looking stuff! I was wondering if you could show the wires on the pistol? I'm just curious about your edge loops!
Thanks
thats some crazy good highpoly models u got there.
This is my favorite by far. I'm working on some similar decorative motifs myself. What kind of workflow are you using on this?
I love subD and i definitely lubb this
I can really appreciate that you took the time to model out all of the separate parts and details of the gun (something I love to do myself and know how maddening it can be), but if you're going to take it that far it seems like a shame to have something as fixable as the magazine tips stick around to spoil the fun. The bullets are held in by small tabs, but they're normally towards/on the back end of the magazine (the rim side, opposite of the bullet) and they're usually a bit more subtle in arch. You load them into the magazine by pushing down on the spring and sliding them backwards. They're not really held in by a great deal, but that's what allows them to feed out of the gun without frequent jamming.
Personally, the indents on the grip are a bit deep for my tastes as well, but that's a pretty minor gripe.
Otherwise you have some really nice work here, it's cool to see some nice mechanical illustration-style work.