Hi, I'm Gonzalo! A technical artist from Spain, specialized on procedural modeling and shader development. Apart from that,
I’m also skilled in other Technical Art areas like performance Profiling and task automation within Blender, Unreal Engine, Houdini…using Python Scripting or Blueprints.
You can check my work and contact with me on polycount, linkedin or artstation:
Artstation portfolio: https://www.artstation.com/gonzalomundi
Linkedin: https://www.linkedin.com/in/gonzalomundi/
I’m currently looking for Technical Artist roles, open to both remote options and on-site positions in Europe (If relocation is available, I’d also consider global options).
Some of my work (Can't upload videos, so It's not the best representation):
A beauty shot from a procedural building generator, created with houdini and working within UE.

Cubemap Interior Shader made for the building generator, with lots of variation with the same instance:

