Hey everyone,
I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached).
I'm looking for advice on the most robust and flexible professional workflow:
Would it be better to take a UV snapshot into Photoshop to create all the text and decal graphics there for maximum control over precise graphic layout, or should I instead use the text and decal tools directly within Substance Painter to take advantage of its non-destructive and easily editable workflow?
I'm aiming for high-level accuracy and flexibility, given the sheer number of small, unique markings required for an aircraft interior, and any tips or examples of how you approach cockpit/panel texturing would be massively appreciated.
Thanks in advance!




Replies
put all the decals / sticker etc onto a sheet and slap them on little quads.
if this is where your player sits, you can probably get away with modelling basically everything rather than baking unique normals etc. - it's basically an environment as opposed to a prop from that perspective