Hi everyone!
I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users.
Here’s a quick overview of DigiKlay:
.obj
format and save projects in our proprietary .dkm
format.You can try out the free beta to get a feel for DigiKlay’s core functionality. The beta includes basic tools and features to create simple sculpts.
Download the Free Beta on Gumroad: https://digiklay.gumroad.com/l/digiklay_beta
For those who want the complete experience, the full version is available on Gumroad with advanced features and more tools.
Get DigiKlay 1.0 on Gumroad: https://digiklay.gumroad.com/l/digiklay
Since DigiKlay is in active development, I’d love to hear your feedback, suggestions, or ideas for improvement! Feel free to share your experience or request features you'd like to see in future updates.
Here’s a quick demo showing DigiKlay in action:
Thanks for checking it out! I hope you enjoy using DigiKlay, and I’m looking forward to hearing your thoughts.
Replies
Hi Michael, thank you for your honest feedback. I understand your concerns regarding the use of AI-generated content, and I appreciate you taking the time to bring this up.
The cover image was intended as a placeholder while I focus on developing the app. However, I completely understand how using AI art for promotional purposes might send the wrong message. DigiKlay was created to empower artists, and I’m committed to respecting their work. That’s why I plan to replace the placeholder image with original artwork created by talented artists using DigiKlay (surely better artists than I am!).
In the meantime, I’d love for you to try the full version of DigiKlay. I’m offering 20 free licenses for v1.0, which you can claim here:
Download DigiKlay v1.0 Free License (20 available)
Once you’ve tried it, I’d genuinely appreciate any feedback you have, it will help shape the future of the software.
Thanks again for your thoughtful input, and I hope to hear more from you!
Thank you very much for taking the time to share your feedbac, it’s truly invaluable as I continue to improve DigiKlay.
Regarding the Windows Defender warning, I can confirm it’s definitely a false positive. I’ve found several related cases, and I’ll be working on a solution to prevent this issue as soon as possible.
As for the yellow outline, you’re not alone in mentioning it, other users have raised similar concerns, so I’ll remove it in the next update.
Regarding the material, adding adjustable materials for users is not a problem, and I’ll prioritize this improvement for the next release to ensure a better sculpting experience.
Thanks again, I genuinely appreciate your detailed feedback!
I've submitted DigiKlay v1.0 to Microsoft for analysis to address this false positive, and I'm waiting for their response.
Here's a screenshot of the submission confirmation:
I'll keep you updated as soon as I receive any further information!
Hi everyone!
Thanks to your invaluable feedback, I’ve been working hard to improve DigiKlay.
I'm excited to announce several new features and fixes that directly address the most common suggestions from the community:
What's New:
Removed the yellow outline in Sculpting Mode
Many of you found the yellow outline distracting, so I’ve removed it when in Sculpting Mode.
Added dimming effect to distinguish selected and unselected objects
Instead of using an outline, objects now dim when not selected, making it easier to focus on active objects without visual clutter.
User-customizable materials in Sculpting Mode
You can now use sliders to adjust metalness and smoothness of materials directly while sculpting, giving more control over how your models look.
Pen pressure support added
DigiKlay now supports pressure sensitivity for graphics tablets, enhancing the sculpting experience for those using a stylus.
Improved file handling
.obj
file..dkm
file, all current objects in the scene will be removed to prevent conflicts.What’s Next?
I’d love for you to try out this updated version and share your feedback on the changes. Your insights are what drive DigiKlay’s development forward!
You can grab one of the free licenses for the full version here (limited to 20 licenses): DigiKlay v1.1
Hi everyone!
Thanks to your invaluable feedback, I’ve been working hard to improve DigiKlay.
I’m excited to announce several new features and fixes that directly address the most common suggestions from the community:
What’s New:
Many of you found the yellow outline distracting, so I’ve removed it when in Sculpting Mode.
Instead of using an outline, objects now dim when not selected, making it easier to focus on active objects without visual clutter.
You can now use sliders to adjust metalness and smoothness of materials directly while sculpting, giving more control over how your models look.
DigiKlay now supports pressure sensitivity for graphics tablets, enhancing the sculpting experience for those using a stylus.
.obj
file..dkm
file, all current objects in the scene will be removed to prevent conflicts.What’s Next?
I’d love for you to try out this updated version and share your feedback on the changes. Your insights are what drive DigiKlay’s development forward!
You can grab one of the free licenses for the full version here (limited to 20 licenses): DigiKlay v1.1
Thank you so much @pior for your thoughtful and detailed feedback, I really appreciate it!
You’ve raised some excellent points, and I’d like to address them.
Regarding Sculptris, it’s actually the main source of inspiration for DigiKlay. My goal is to recreate that simplicity, offering an intuitive and minimalist interface for beginners and those who are intimidated by more complex tools like Blender or ZBrush. I’m aiming to go even further by adding features like Object Mode, which simplifies component handling and allows users to transform parts of the model before diving into sculpting.
As for performance, I understand that it’s a key factor for any sculpting tool. Currently, I’m focusing on keeping interactions smooth at a minimum of 60 FPS under normal conditions, with a fallback to 33 FPS in more demanding scenarios. The only noticeable performance dip occurs right after increasing the subdivision levels, due to the heavy computation required for restructuring the mesh. I’m actively working on a solution to address this, and I’m very optimistic about the improvements that will come in future updates.
I really value feedback from experienced sculptors like yourself, as it helps me better understand what users expect from a sculpting app. Thanks again for your insights, I’ll definitely keep them in mind as I continue developing DigiKlay!