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Introducing DigiKlay: A New Digital Sculpting Tool (Free Beta & Full Version Available)

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Hi everyone!

I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users.

Here’s a quick overview of DigiKlay:

  • Dual Working Modes:
    Easily switch between Object Mode (for positioning and combining objects) and Sculpting Mode (for detailed work).
  • Dynamic Brush Toolkit:
    Featuring essential brushes like Move, Smooth, Inflate/Deflate, Pinch, Tessellate, and more.
  • Advanced Features in Full Version:
    The full version includes features like subdivision, voxelization, multiple materials, and remeshing for a complete sculpting workflow.
  • File Support:
    Import/export models in .obj format and save projects in our proprietary .dkm format.

Free Beta Available

You can try out the free beta to get a feel for DigiKlay’s core functionality. The beta includes basic tools and features to create simple sculpts.
Download the Free Beta on Gumroad: https://digiklay.gumroad.com/l/digiklay_beta

Full Version 1.0

For those who want the complete experience, the full version is available on Gumroad with advanced features and more tools.
Get DigiKlay 1.0 on Gumroad: https://digiklay.gumroad.com/l/digiklay


Looking for Feedback

Since DigiKlay is in active development, I’d love to hear your feedback, suggestions, or ideas for improvement! Feel free to share your experience or request features you'd like to see in future updates.

Here’s a quick demo showing DigiKlay in action:

Digital Sculpting Albert Einstein - Part 1

Digital Sculpting Albert Einstein - Part 2

Thanks for checking it out! I hope you enjoy using DigiKlay, and I’m looking forward to hearing your thoughts.

Replies

  • Michael Knubben
    I haven't used the app yet, but I must point out that creating a tool for artists and then using AI slop to promote it is an odd strategy. Speaking personally, I'm incredibly turned off by it, due to the wholesale art theft involved as well as the ongoing replacement of artists (2d so far, but 3d will follow) with GenAI.
    While there's the moral/personal aspect, it also suggest that you're okay with training on people's work, and that might give someone pause to run your app.
  • digiklay

    Hi Michael, thank you for your honest feedback. I understand your concerns regarding the use of AI-generated content, and I appreciate you taking the time to bring this up.

    The cover image was intended as a placeholder while I focus on developing the app. However, I completely understand how using AI art for promotional purposes might send the wrong message. DigiKlay was created to empower artists, and I’m committed to respecting their work. That’s why I plan to replace the placeholder image with original artwork created by talented artists using DigiKlay (surely better artists than I am!).

    In the meantime, I’d love for you to try the full version of DigiKlay. I’m offering 20 free licenses for v1.0, which you can claim here:
    Download DigiKlay v1.0 Free License (20 available)

    Once you’ve tried it, I’d genuinely appreciate any feedback you have, it will help shape the future of the software.

    Thanks again for your thoughtful input, and I hope to hear more from you!

  • Michael Knubben
    Glad to hear it. I'll test it!
  • digiklay
    Thank you very much!  :)
  • Michael Knubben
    I'm getting a warning from Windows Defender: Trojan:Script/Wacatac.B!ml
    I understand false positives happen, but I don't feel comfortable running this. Having watched the videos though: one point of feedback right off the bat is that 
    a: the yellow outline is terrible distracting. No outline is needed as far as I'm concerned. When there's a need to distinguish 'active' objects from others, dimming the others works best.
    b: the material is very low-contrast and entirely lacking in specular highlights. You'll want something with more shadow and more highlights. Better yet is user-adjustable materials, but the default should just be usable.
  • digiklay

    Thank you very much for taking the time to share your feedbac, it’s truly invaluable as I continue to improve DigiKlay.

    Regarding the Windows Defender warning, I can confirm it’s definitely a false positive. I’ve found several related cases, and I’ll be working on a solution to prevent this issue as soon as possible.

    As for the yellow outline, you’re not alone in mentioning it, other users have raised similar concerns, so I’ll remove it in the next update.

    Regarding the material, adding adjustable materials for users is not a problem, and I’ll prioritize this improvement for the next release to ensure a better sculpting experience.

    Thanks again, I genuinely appreciate your detailed feedback!

  • digiklay

    I've submitted DigiKlay v1.0 to Microsoft for analysis to address this false positive, and I'm waiting for their response.

    Here's a screenshot of the submission confirmation:


    I'll keep you updated as soon as I receive any further information!

  • digiklay

    Hi everyone!

    Thanks to your invaluable feedback, I’ve been working hard to improve DigiKlay.
    I'm excited to announce several new features and fixes that directly address the most common suggestions from the community:

    What's New:

    1. Removed the yellow outline in Sculpting Mode
      Many of you found the yellow outline distracting, so I’ve removed it when in Sculpting Mode.

    2. Added dimming effect to distinguish selected and unselected objects
      Instead of using an outline, objects now dim when not selected, making it easier to focus on active objects without visual clutter.

    3. User-customizable materials in Sculpting Mode
      You can now use sliders to adjust metalness and smoothness of materials directly while sculpting, giving more control over how your models look.

    4. Pen pressure support added
      DigiKlay now supports pressure sensitivity for graphics tablets, enhancing the sculpting experience for those using a stylus.

    5. Improved file handling

      • .obj import: Objects already present in the scene will no longer be destroyed when importing an .obj file.
      • .dkm file handling: When opening a .dkm file, all current objects in the scene will be removed to prevent conflicts.
      • Symmetry plane exclusion: The symmetry plane will no longer be included when saving or exporting files, ensuring only your sculpted objects are saved.

    What’s Next?

    I’d love for you to try out this updated version and share your feedback on the changes. Your insights are what drive DigiKlay’s development forward!

    You can grab one of the free licenses for the full version here (limited to 20 licenses): DigiKlay v1.1


  • digiklay

    Hi everyone!

    Thanks to your invaluable feedback, I’ve been working hard to improve DigiKlay.
    I’m excited to announce several new features and fixes that directly address the most common suggestions from the community:

    What’s New:

    1. Removed the yellow outline in Sculpting Mode
      Many of you found the yellow outline distracting, so I’ve removed it when in Sculpting Mode.
    2. Added dimming effect to distinguish selected and unselected objects
      Instead of using an outline, objects now dim when not selected, making it easier to focus on active objects without visual clutter.
    3. User-customizable materials in Sculpting Mode
      You can now use sliders to adjust metalness and smoothness of materials directly while sculpting, giving more control over how your models look.
    4. Pen pressure support added
      DigiKlay now supports pressure sensitivity for graphics tablets, enhancing the sculpting experience for those using a stylus.
    5. Improved file handling
    • .obj import: Objects already present in the scene will no longer be destroyed when importing an .obj file.
    • .dkm file handling: When opening a .dkm file, all current objects in the scene will be removed to prevent conflicts.
    • Symmetry plane exclusion: The symmetry plane will no longer be included when saving or exporting files, ensuring only your sculpted objects are saved.

    What’s Next?

    I’d love for you to try out this updated version and share your feedback on the changes. Your insights are what drive DigiKlay’s development forward!

    You can grab one of the free licenses for the full version here (limited to 20 licenses): DigiKlay v1.1


  • pior
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    pior grand marshal polycounter
    Well, there's nothing wrong with the concept of a simple desktop sculpting app with some basic object handling, and if anything that's an interesting niche to fill now that Sculptris isn't available anymore (or is it ?), and Nomad Sculpt isn't availabe on desktop yet. The simplicity could appeal to a certain category of users intimidated by the apparent complexity of Blender, like CAD users for instance.

    There isn't much for us to see here at the moment though. Beyond the overall (seemingly unintentional) suspicious vibe (AI-generated box visuals, weird license giveaway even though the software is clearly still its *very* early stages and is years away from competing with other existing commercial solutions, and so on), the videos don't show what actually matters anyway - namely sculpting performance.

    I feel like this is developped from the perspective of someone assuming what users of sculpting apps need. Of course that makes sense since that is precisely why you are asking for feedback here. But IMHO as someone very much used to sculpting apps I don't see much of an incentive to download it and try it out since the videos don't even show how it behaves with a typical sculpted model.

  • digiklay

    Thank you so much @pior for your thoughtful and detailed feedback, I really appreciate it!
    You’ve raised some excellent points, and I’d like to address them.

    Regarding Sculptris, it’s actually the main source of inspiration for DigiKlay. My goal is to recreate that simplicity, offering an intuitive and minimalist interface for beginners and those who are intimidated by more complex tools like Blender or ZBrush. I’m aiming to go even further by adding features like Object Mode, which simplifies component handling and allows users to transform parts of the model before diving into sculpting.

    As for performance, I understand that it’s a key factor for any sculpting tool. Currently, I’m focusing on keeping interactions smooth at a minimum of 60 FPS under normal conditions, with a fallback to 33 FPS in more demanding scenarios. The only noticeable performance dip occurs right after increasing the subdivision levels, due to the heavy computation required for restructuring the mesh. I’m actively working on a solution to address this, and I’m very  optimistic about the improvements that will come in future updates.

    I really value feedback from experienced sculptors like yourself, as it helps me better understand what users expect from a sculpting app. Thanks again for your insights, I’ll definitely keep them in mind as I continue developing DigiKlay!

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