Here's a monster sculpt that I've been working on, based off of some really old and rough sketches I did ages ago. The anatomy is a very rough combination of wolf and human anatomy though I still need to add some details.
I've also been working on feathers for my Utahraptor model that I made last year, as I never got around to it due to time constraints because the original project was part of a second year game art assignment. I am using Xgen to generate the feathers, but the feathers on the arm were placed as regular hair cards.
I also used the old textures from the scaled version of the model to test out a way to apply colour to these feathers. I'm unsure how to import these feathers with the colours into unreal, however, I am yet to do proper testing.
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I also used the old textures from the scaled version of the model to test out a way to apply colour to these feathers. I'm unsure how to import these feathers with the colours into unreal, however, I am yet to do proper testing.