I am the greatest environment artist ever born. My work cannot possibly be improved.
That being said, what could be improved here?
If it would help to know, I’ll explain some of the methodology and techniques employed here, but before I do that I’d appreciate unbiased first impressions. What would leadership tell me to fix in a AAA studio setting?
Here’s my Artstation for any savvy detectives out there who might want to spot recurring errors in my work. Just keep in mind some of it is pretty old.
I appreciate any responses in advance!
Replies
I then chose the concept that I liked best and tried to build a scene around it.
I know the whole generative art thing is controversial currently, but I figured my usage of it was relatively innocent as I was just using it as a source of ideas, and that I wasn't passing off anything from the generation as "my art." I would have to build the scene in 3D myself after all, which was simply for portfolio/practice, and to hopefully demonstrate technical skill. Plus it would be good practice working from an incomplete concept that I would need to gather further reference for.
Speaking of which, I noticed that the rocks it generated weren't quite right for this loosely Rocky Mountains based scene. What it gave me were rocks similar to those seen at Joshua Tree National Park, so I opted to keep them as sandstone for the nice color palette, but to change them to something rougher like what you might see in Utah.
I'd appreciate any advice regarding my rock shader.
Also with the architecture, haha, those are some good points regarding the lack of porch and the believability and whatnot. I think what appealed to me about this concept was partially how the fantastical and mysterious elements leave a lot to your imagination. Like, where IS the front door? I guess the building must tunnel further into the rock than it would first appear. But clearly I took things too far if it looks like the structure should be utterly crushed under the weight of the cliff. If anyone has any suggestions on how to dial that back, I'd love to hear them and I'll definitely keep this in mind moving forward.
All in all, my goals with this project were to sculpt rocks for the first time, (success) sculpt them well, (less success) practice creating shaders, (success) create my first landscape with an auto-material for filling in foliage (success, even though it isn't really apparent in the project) create my first vista asset--which in this case was a mountain in the background--(success) and to create my first outdoor scene with organic elements. (success)
Of course that means I didn't create the trees myself for example, but I plan to make my first trees on a future project. Now it's just a matter of practicing the skills I have obtained from this project, and trying to polish it to the highest degree I currently--reasonably--can.
I hope that sheds some light on things!
It's still not perfect, but I mildly tweaked many things which hopefully results in a noticeable step up in quality. Those things include:
The only thing I couldn't really figure out was ways to improve the modeling of the house beyond softening the harsh corners, but I'm still very open to all types of suggestions!
I think after this I need to make the judgement call to move on to another project since I can feel that I've been looking at this one for too long, have absorbed all the lessons I think I meaningfully can from it, and have been procrastinating the next project by staying in "polish mode" for too long on this one. But here's the list of final adjustments!
Thank you to Alex_J for helping me to figure out that I was forgetting to pay proper attention to color pallets and materials. As always, lighting, color, and texture will be areas I aim to grow moving forward. If anyone has any further questions about the scene, feel free to ask!
And here's a side by side of the original with where it is now: