Hey there,
I'm working on a project and in Painter I needed an effect for a generator where it would give me control of the parameter going from left to right of the model(I wanted the internal barrel of the gun to have more dirt/burnt gun powder closer to the chamber). I quickly learnt that the baked position map out of Toolbag wasn't going to work because it bakes all axis into the map in the RGB channels. I used Photoshop to extract the G channel out which was the left-right bake and input it into Painter and all worked well.
Is there a way of doing this straight out of Painter? As in baking out specific axis for the position map? Or is there a way of selecting a specific channel/axis in Painter that I do not know about? Thanks heaps in advance.
Replies
Yes I did but I found that I could not get a straight horizontal mask with the baked out Position map.
I thought you meant a gradient mask that goes across the mesh. Position generator, left to right:
adjusted:
This is what I get when I just use the normal Position map. Moving the right to left slider just applied the effect generally over the pin:
It could be because the pin takes up such a tiny space on the UV map compared to the cylinder that you use? Perhaps there is a conflict there?
Probably easiest and most visual option would be to project a gradient (or other shape):
Some other options:
3D Distance, a bit fiddly to set up the origin
3D Linear Gradient sampling the colors of position map for start and end
If the UVs allow it, UV projected fill gradient