Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4.
Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to generate some dragon tattoos.
You can check out more images and videos with the link below;
https://www.artstation.com/artwork/EaBXyN
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I have uploaded the source working files and the Unreal Project here if anyone is interested!
Hopefully it gives a bit more insight into my workflow and inspire and educate aspiring artists.
https://codyalday.gumroad.com/l/bidjai?
It looks awesome.
Can you tell me what is the texture size for skin (I mean 4k, 8k or something else)? In render it looks very realistic.
Very realistic, nice job 🤟
Really good job!
I used 4k maps, could have probably used 2kmaps and get very similar results.