Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation!
My references were mainly the game's Smithfield's saloon in Valentine and a few other saloons both in the real world and other environments. I started by getting together some reference images and create a quick greybox in UE4 to get the dimensions correct and set up the modularity. After that I iterated the greybox models to include more detailed geometry according to my references from RDR.
With the materials and textures, I tried to focus entirely on trims and tileable textures for this one as I wanted to keep this environment as optimized as possible. Since most of the saloon is made of wood, all the larger modular pieces use 1 trim sheet. I made a seperate trim for the walls and a wood tileable for some of the rougher objects and edges. Then it was mostly set dressing after that, trying to emphasise a bit of environmental storytelling.
(Above) These were some of the early blockout screens. At this point I wanted to give the player enough space in the center of the space to be able to get around easily. I changed this later as it made the saloon look too empty.
(Above)I then added a tileable plank texture I made in Designer on all the wooden pieces to get a feel for how everything would look with some colour attached.
This is now where I currently am! My main goal with this interior is to make it feel like there has just been a brawl, so everything should look very bruised and beat up. I also wanted to make the scene feel more intimate by adding more tables and moving everything a little closer together whilst giving enough space to move around. I also made some particle systems for dust, the candle flame and candle smoke.
Thanks for reading, feedback is greatly appreciated!