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[WIP] Stylized Sword Project

polycounter lvl 3
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atunnard polycounter lvl 3
Decided to start a project to create a stylized sword. Gathering reference, block out, sculpt, texture and take into unreal is my planned workflow.

I've got a reference/inspiration sheet with a terrible drawing of the general idea in my head.

Following the work on blocking out the design, I think I'm going to have to take another go at it. The spikes and diamond-shaped tubes look a mess and the scale feels very off. Going to try making the centre of the hilt smaller but make the spikes chunkier. All I see when looking at the hilt and pommel is a stick man with his arms up. =)

Any tips or advice would be greatly appreciated!

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