I wanted to take on a hand painted project and also something more of a creature.
With the artist’s permission I’m using this concept by Maeve B
Blockout and first pass are coming together quickly. I’be made him stand a little taller because I’d like to be able to rig and animate him so that gives me some space to squash and stretch the legs
High poly is done, retopo and unwrap in underway. Can’t wait to get started on the texturing. I’m starting to wonder how to approach the eyes, if they should just be textured spheres or if I could do something more technical with them to create more dimension
I decided to put the weapons on a separate sheet to maximise resolution and under the hypothetical that this character would sometimes appear in game without his weapons.
I focused on squaring up my uvs to make the most of the uv space. Since this is going to be mostly stylised painted and I don’t need to worry about surface noise, I feel comfortable adding more symmetry and deforming uvs
I spent a little time creating a scene for him to really bring it to life. I gave him a basic pose to bring the project to a close, but I fully intend to rig and animate him hopping around and sticking his tongue out!
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I spent a little time creating a scene for him to really bring it to life. I gave him a basic pose to bring the project to a close, but I fully intend to rig and animate him hopping around and sticking his tongue out!
Marmoset viewer on my ArtStation
Nitpicking, for me the pedestal draws some attention away from the character (maybe it's the solid shape and brightness of water?)