Hey folks... I've been trying to get correct material ID's to bake all day and have hit a wall. I've set up unique lamberts in Maya for each ID on my high poly pieces that I want to bake out in Painter. All of those high poly pieces are combined as my low poly is once piece of geometry - I think this might be the problem, but am not 100% sure. When I export the high poly FBX I'm getting a warning, which I've had before -
2021-03-28 17:25:58: LOG: [WARNING] Unable to export some material(s) - The plug-in does not support the following material types:
Material will be exported as a grey Lambert material.
I've tried baking it out of marmoset and painter and am getting the same result... I've re-checked names on my objects, re-assigned new materials, tired separating and baking as just a group, etc...
At a dead end now. Any help would be appreciated.
Replies
that means you have some sort of dead shape node that's got a weird material assigned to it and it's ruining everything.
do the following things in this order
paint a line of lambs blood over your front door
delete history
open hypergraph and expand connections on your object
delete any nodes that look shape related and grayed out
pray it doesn't wreck your mesh
delete history again
delete history again to make sure
create a cube
combine your object with the cube - ensuring that the cube is the parent
delete history
sacrifice your firstborn to the elder gods
delete history
remove the cube geometry
delete history
re-export
if that works - hurray
if not, uninstall maya, install 3dsmax and use that instead because it works properly.
(I admit I was being facetious but it will work almost all the time)