Looks cool....this is key art? Hope you continue to flesh it out. Love the elements here that create the story.
Lighting - Good start but I think there should be more shadow areas with darker colors. Highbeam lighting from truck should be more refined. Same as the phosphorus lighting coming from the flare (if that is a flare). I think your lighting can capture the mood better and you should keep working on that. Mood color choices -- I think you should go through some simplistic overlay color options to get more mood injection and then refine from there. Depth and focus - sharpen for the camera angle and focus you are trying to get and un-sharpen the rest
Framing elements - Manipulate the elements in your image to "frame" most important elements of the image
Picky stuff - Check your characters gesture lines. And if you are up for it pose the characters to enforce this story. The gestures are stiff and this may be what you are conveying, but you may also want more action in their pose to convey stronger mood.
Looks cool....this is key art? Hope you continue to flesh it out. Love the elements here that create the story.
Lighting - Good start but I think there should be more shadow areas with darker colors. Highbeam lighting from truck should be more refined. Same as the phosphorus lighting coming from the flare (if that is a flare). I think your lighting can capture the mood better and you should keep working on that. Mood color choices -- I think you should go through some simplistic overlay color options to get more mood injection and then refine from there. Depth and focus - sharpen for the camera angle and focus you are trying to get and un-sharpen the rest
Framing elements - Manipulate the elements in your image to "frame" most important elements of the image
Picky stuff - Check your characters gesture lines. And if you are up for it pose the characters to enforce this story. The gestures are stiff and this may be what you are conveying, but you may also want more action in their pose to convey stronger mood.
Looks great so far keep fleshing it out!
Hey thanks for the feedback! I'll take it into consideration ^^ but no, it wasn't meant to be key art, just a concept pass.
Agents of the Hive operates almost exclusively in the virtual world, except for very specific assignments.
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I've recently picked up Daz Studio and Octane Render and loving the new workflow. Thanks to Shaddy for the tips and prodding me in the right direction.
Speedpaints exploring more on the concept of how AR and VR is integrated in London 2040's universe. Technology becomes much more seamless and smooth, insidiously blending into our environment. The contact lenses allows us limitless imagination, and much more immersive experience in interacting with our world.
AR/VR domination comes at the expense of the inherent structure of our society, leaving the streets barely occupied as many choose to stay at home to live their lives viscerally through the Hive.
Starting on a new train station scene for my personal project. Here are some explorations on ticket machines/oyster card machines would look in year 2040.
Have been rather busy these past few weeks and not much time to work on my personal images.... this is the first time I had been able to step away a bit and start working on a new scene.
WIP and deciding which comp would be best. All done in Blender and Octane Render.
Work in progress of a new scene. I decided to try out Blender and Cycles for rendering, branching out from Octane as I was using previously. Took a while to learn the quirks but thankfully Cycles and Octane is quite similar.
Finished! Changed up the soldiers to more rebel faction. Much thanks to Quixel resources, Johnathan Ching's Post-Apocalyptic kitbash kit, bits and bobs from CGTrader. Some clothing designs were done in Marvelous Designer.
Replies
Here are some recent stuff I'd been doing.
And the finished version!
Lighting - Good start but I think there should be more shadow areas with darker colors. Highbeam lighting from truck should be more refined. Same as the phosphorus lighting coming from the flare (if that is a flare). I think your lighting can capture the mood better and you should keep working on that.
Mood color choices -- I think you should go through some simplistic overlay color options to get more mood injection and then refine from there.
Depth and focus - sharpen for the camera angle and focus you are trying to get and un-sharpen the rest
Framing elements - Manipulate the elements in your image to "frame" most important elements of the image
Picky stuff - Check your characters gesture lines. And if you are up for it pose the characters to enforce this story. The gestures are stiff and this may be what you are conveying, but you may also want more action in their pose to convey stronger mood.
Looks great so far keep fleshing it out!
Been working back on a speedpaint that I'd done 3 years ago. Finally making something out of it
Original speedpaint:
Had worked on the new key art for Boundless's Harvest Era update.
Colorizing.
Finished piece!
Work in progress of a piece I'm currently working on. Based in the universe of my original story 'London 2040 - The Hive'.
Done!
Unexpected Visit - WIP lunchtime speedpaint. Based on my personal project 'London 2040'.
Knight concepts
Finished renders.
Speedpaint. Working on a set.
Expanding more with compositions and story.
Revisiting an old comp sketch.
Random storyboard frames for London 2040
Continuing with this. Finally putting on some textures to this design.
Personal project - London 2040.
Octane WIPs.
Exploring more with Octane and DAZ. Quick base renders for London 2040 which I will further.
Done a character sheet for Vincent!
Have been really pushing for this new workflow! Can dish out pieces much faster now.
MetaHuman Inc fanart. Tribute to Paul Gresty's text adventure game.
Speedpaints exploring more on the concept of how AR and VR is integrated in London 2040's universe. Technology becomes much more seamless and smooth, insidiously blending into our environment. The contact lenses allows us limitless imagination, and much more immersive experience in interacting with our world.
AR/VR domination comes at the expense of the inherent structure of our society, leaving the streets barely occupied as many choose to stay at home to live their lives viscerally through the Hive.
Octane Render processes - moving on now to paintover in Photoshop.
Hive Space. Finished!
Bashed together some thumbs of the homeless/private server hub hideout location.
Final render.
Thanks so much to Shaddy Safadi for the critique and really helping me with this.
Starting on a new train station scene for my personal project. Here are some explorations on ticket machines/oyster card machines would look in year 2040.
Finished.
Wooo I'm learning Blender's cloth simulation!
Have been rather busy these past few weeks and not much time to work on my personal images.... this is the first time I had been able to step away a bit and start working on a new scene.
WIP and deciding which comp would be best. All done in Blender and Octane Render.
Big thanks to Shaddy Safadi for the mentorship once again. Really picking up the workflow with Blender.
Scene from my personal project 'London 2040'. The story takes place in the near future.
Got feedback and added more carnage!
Work in progress of a new scene. I decided to try out Blender and Cycles for rendering, branching out from Octane as I was using previously. Took a while to learn the quirks but thankfully Cycles and Octane is quite similar.
Finished! Changed up the soldiers to more rebel faction. Much thanks to Quixel resources, Johnathan Ching's Post-Apocalyptic kitbash kit, bits and bobs from CGTrader. Some clothing designs were done in Marvelous Designer.
WIPs on cinematic shots. Using again Jonathan Ching's Post Apocalyptic kitbash set, really nice props. Aiming for 5-8ish frames in this sequence.
WIP - adding more natural lighting and adjusting the values.