We're a small team of 4 people and we just started working on a new MOBA game.
Currently, we're looking for a rigger (in Maya) to skin/rig our character models.
All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite, where the player can turn the torso in one direction, and walk towards another direction. No facial rig is needed.
Character models come in different LODs and can be 4-8k on high quality and as low as 1-2k tris on the lowest quality. One single rig is needed to target all LODs.
- Having knowledge of MOBA games (LoL, DOTA, Brawl Stars, Battlerite, etc)
- Have experience rigging low poly models and LODs with performance in mind
- Experience with baked cloth/hair sim
We have a very flexible budget, and we're looking for quality.
Please DM me with your portfolio or any relevant reels/showcase.
Or, email me at [email protected]
We like working with individuals only
. No agencies please!