So I think I'm pretty much finished now with this project, It has been a very informative learning experience,
Here are the renders and the model, any feedback will as always be fantastic.
Thanks for taking the time to stop by my thread and taking a look






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Currently working on the yellow shell, and the cable and buttons are done. I have blocked out the rest of the materials just so I have a better idea of how everything looks together.
I can always up its scale a bit later on as long as my proportions are correct, thanks for the feedback
So today I did some more work on the plastic side panels and refined the worn painted metal material, still loads to do on the entire thing but I feel like I'm starting to make some headway on this
So since the last update, I've added bird poop, chewing gum, and a bunch of stickers in various states of ruin and the graffiti I previously mentioned. I need to make a few more stencils and decals, some of these are for the payphone, the rest are for the narrow black stand area.
Any feedback as always is welcome, thank you for taking the time to look at my work if you have stumbled into this thread
Also you should post more pics with different lighting conditions, close-ups of the most important areas, etc. Not just a shot of the "good side" and hide all the defects, because its hard to give feedback like this.
Any feedback as always is welcome, thank you for taking the time to look at my work.
.Nandx said: Personally I like the wear, but in hindsight, I think I have overdone it on the edges.
These are originally what I was aiming for.
As for your suggestion for a small night scene for it, it is something I would love to do for it. I just need to build a small set and learn lighting and basic particle effects in the unreal engine or something similar. If you have any suggestions on alternates to create the scene in, I'm open to suggestions