I’ve modeled a building in Maya, which is built of hundreds of meshes (walls, windows…). As all the pieces used are the same few, I manually did UVs for each type of mesh, and then transfered them to all meshes. Now I’d like to layout all these UVs on multiple UDIMs. So I select the objets I want to layout the UVs from, and try to select their UV Shells in the UV editor. But as there are many meshes selected, Maya bugs and crashes. I’ve heard of scripts to achieve this layout, but none of these I’ve found are free, so is it worth? Otherwise, what should I do to solve this problem?
Thanks for your help