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WIP - Medieval older wealthy lady

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Nuclear Angel interpolator
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So it have been a while since I posted anything. I have been spending some time freelancing but mostly I have been away from my computer. Renovating my apartment and other real life stuff. The time has thus now come to get back on the grind. 

Since two days ago I started a new Project. 

The goals are as follows:
To design my own character from scratch
Make a realistic character that could fit in a AAA title like the Witcher 3
Get better at Marvelous Designer
Learn Blender, so I am not allowed to use Maya for anything.
And by the end of it have a new portfolio piece. 

I am aiming for PBR around 100K triangles but that is far off from now. 

I would love feedback on pretty much anything. I am not 100% certain of the direction I want to take the project in, so this will probably be some trial and error involved. 

So here comes the first mockup of the character in 3D. I started with a dynamesh sculpt of the face which I then Zwrapped my Basemesh too. I then spent some time in Marvelous designer polishing it up. 





The Marvelous Pattern so far


I am planning on next to do a paintover and concept up a more thorough direction. Thanks for reading. 

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  • Nuclear Angel
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    Nuclear Angel interpolator
    So I am back on this finally again. 

    It have been a long time since I touched her, but now after the new year started I started to sketch out some designs and started thinking about her direction, as I got some great initial feedback just on the basic design. 

    From this I did some more sketching and I ended up with this initial design:


    I liked the direction I had even though the sketch is rough. But I took her in to marvelous and went to work .



    From here I took it in to Zbrush and I started blocking out some of the elements checking how the design felt. Overall I am quite pleased and I have started to polish up the face. 

    The plan now is to do a pass on her jewelry on the hat as well as finishing the hat. This is to benchmark the final level of detail for the character. 



    Next update coming soon, I promise this to myself! 
  • Alex Javor
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    Alex Javor insane polycounter
    cool project.

    probably too late, but i feel her posture and general shape doesn't scream "old lady" to me. Kind of like how in the elder scrolls game all the characters share the same rig, this body seems like it could fit onto a younger women too.

    Not saying its bad at all, just that for all the attention to detail shown so far, I kind of expected like a short, crooked, hunchbacked old crone.


  • Nuclear Angel
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    Nuclear Angel interpolator
    @Alex Javor  Thanks for pointing this out, and you are right I have gone a bit to far to add that kind of posture as there are a lot of pieces by now. But also I think the title of the post was a bit misleading with the title of Old Lady, so i updated it with something that might give of what I want to do better. I am thinking an old aristocrat which will feel prideful and almost arrogant. I might give her a bit more volume though under the arms and such to give her more age. Overall thanks for pointing it out, and I will see if I can add age to the body in some good ways while till keeping the posture as I want her to be the kind of character that cares about her own posture. 

    So Todays update, 

    I have made the head  pieces for now, I am not 100% sure on all the details such as the trims and some of the folds. But I can always go back to them later. I am also fairly pleased with where I am at in terms of detail level on the face with the primary and secondary shapes. I might go over them one more time but I am ready to start doing the tertiary details. 



    Head piece and Jewelry


    Jewelry

  • Nuclear Angel
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    Nuclear Angel interpolator

    So I had my sister over from out of town for some days as well as I have been sick for almost an entire week. l did find some time though here and there for a little bit of work on the face, what i got left is a bit of detailing to do as well as a little bit of cleanup. The hair got a small update so I have a better idea for the final direction, but it will in the end be done by haircards. .

    So this is where she is at now: 


    From here I will finally get to jump on the dress. I will probably go back to the face for a final revision after the first pass on the cloth is done. 

  • Tits
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    Tits mod
    such lovely work on that face!
    Looking forward to see more progress, Sorry to hear about the sickness, hope you feel better!
  • Nuclear Angel
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    Nuclear Angel interpolator
    @Tits Wow thank you for the lovely comment! To hear that from you means a ton. 
    I am getting better by the day, next week will be great if all goes as of now ^^ 
  • DavidCruz
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    DavidCruz polycounter lvl 8
    Looks great, nothing to say from me other than i am glad you touched up the upper half with wrinkle work it was looking really weird without if for me.
    idk your time frames but look into nutrition I've done this recently and learned a lot, everything having to do with the body stems from eating, whether people want to believe that or not is another issue, what else do you put INTO your body? what you put in you get out.  Hope it helps, p.s. its not veganism.

    With that said looking forward to more.
  • Nuclear Angel
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    Nuclear Angel interpolator
    @DavidCruz Thanks for the kind words, but I dont understand the part about nutrition xD Are you referring to the character? I am confused. 

    Anywhom it have been way to long since my last update. So I have been shipping away steadily a little bit each day. But my biggest stumbling blocks have been designing all the embroidery and deciding what will happen in those areas. Making jewelry and such is a tough one, it is fun but not my forte. 


    Closeup


    So what I got left to do now is to do the sleeves and the embroidery there. The rope on the back make it nicer than is now. A necklace that is pretty. And then hands and the Cape. Once that is done the highpoly is properly wrapped up. So not much left to do. 

    But I will be gone from my computer next week for an entirety of 7 Days, so I am expecting to be done by the 20th of March with the highpoly sadly. 
  • Piffles
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    Piffles polycounter lvl 5
    The clothing detail on this is incredible! I'm so inspired by it. I definitely think you're doing a great job of capturing the style of medieval clothing. 
  • Ashervisalis
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    Ashervisalis insane polycounter
    Looking great!
  • DavidCruz
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    DavidCruz polycounter lvl 8
    @DavidCruz Thanks for the kind words, but I dont understand the part about nutrition xD Are you referring to the character? I am confused.
    I have been sick for almost an entire week.
    ^There for the nutritional bit i mentioned.
    idk anytime someone mentions being sick is usually from a bad habit somewhere in the diet, apart from actual issues - during development (i.e. very personal things nobody really shares.)

    I ventured down the gem path once to learn and for fun and oh boy it can get really tough and technical.  (found someone who did it right a long time ago bout 5-6 years ago so once i saw that i was like well they were able to do it 1st :( still don't know how to use same processes they did.)

    Models coming along very well, i like all the added wrinkle wear.
    Enjoy the time off from the PC. :)
  • carvuliero
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    carvuliero ngon master
    I am not sure if you willing to do such big changes at this point but anyway below are few thing that I think will make your model better
    I am not sure which period you mean by medieval but maybe consider that shes wearing corset under her cloths which will make her waist smaller
    she kind of look like a tube person right now with no interest in the torso also she has swimmer's shoulders reducing shoulders width and straightening the top curve could fix that .Pose of the arm looks unnatural
    In  the victorian era they use to use small pillow under the dress to make they butt or hip wider which make dress flair more you could try that depends on that silhouette you want





  • Nuclear Angel
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    Nuclear Angel interpolator
    @Piffles Thanks man I appreciate that you like it. A lot of time have been spent trying to design the dress. 

    @Ashervisalis Thank you, it means a lot! 

    @DavidCruz Hey I see, thank you for the concern and the tips! I think it was the flu as a lot of my friends and people in Stockholm have been sick this last month and I had not been properly sick for years. But all good now, but I will still check up more dietary options, it is something I think would be really beneficial so thank you man! But I am leaving the first thing in the morning now so I will be back from the 16th to my PC, man I am gonna miss this machine. Thanks for enjoying the project so far. 

    @carvuliero Man I feel blessed to have gotten your feedback, always bringing the good stuff on this forum!
    I will see if I can repeat the square pattern nicely at the suggested places, I really dig those ideas. When it comes to the corset and the puff on the back I associate that more with renaissance dresses, and I have done the base of the dress based from sewing patterns from 12th Century Swedish dresses which I got some books for. I really love what taking the shoulders in does, and I do agree they are quite broad like a swimmers. So I will check the waist and see if I am happy with it still after tweaking the shoulders. But a lot of the composition will change once I get the cape in, so it will be some back and forth there. Thanks man for all of the good food for thought, some solid advice here! 
  • carvuliero
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    carvuliero ngon master
    LoL that's something new ,appreciate your appreciation
    Looks like you can draw quite well why dont you use that in your advantage ,quick paint over or some liquefy tool could save you days or weeks of work or just to check ideas on the fly .Most often than not  if it works in 2d it will also work in 3d
    I saw you have done some paint overs but just once I suggest to do it everyday till you are in design phase or when you introduce new element to the design fresh ideas and variations never hurt to have

  • Aydhe
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    Aydhe polycounter lvl 2
    This looks great so far, keep up good work.
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