Summer break starts in a couple weeks and I want to use these months to try and make a new environment piece.
What I have decided on is to make a first rate, ship of the line in UE4!What I want to accomplish:
Well, first of all, VOC and pirate ships are just awesome! However, what I notice a lot with ships online is that they look very pristine and perfect.
I want to make a scene in UE4 that tells a small story. I want the ship to feel 'lived in'. A good example is the tank in the movie Fury.
For rendition I plan on realistic texturing and shapes, however, on top of that I want to add some of that classical, painterly feel that you get from those oil paintings.Design:
The design will be a combination of various sorts of ships. The main shape of the hull will be based off of the HMS Victory, since that ship has the most detailed plans. Medium details will be based on Spanish ships mostly, particularly the Man-o'-war ships, and for detailing I want to take inspiration from Dutch VOC sip. What I want to learn:
So far the only workflow I am really familiar with is: blockout > low poly > hand painted textures > UE4 + lighting.
With this project I want to learn high to low poly workflows and PBR texturing. That will mean I will have to learn Substance and Zbrush, and this project will be perfect to do so. The ornate details on the ship's stern and figurehead is perfect to learn sculpting, and the various states of wood (mossy, wet, worn) is perfect to learn Substance.Inspiration: