Hi everyone. I've been working on this bicycle the last couple of months. The bike itself is done Imo, and I'm working on some accessories for it right now.
At the start of world war 2 the german army didn't have a lot of armor so they had entire bicycle battalions which I found quite interesting.
I did the high - low poly, uv and bake in blender 2.8. And textured it in substance. Also did some decals in krita / blender. Rendered in cycles as well.
Anyway here are some renders.
Not entirely pleased with the lighting.
Some screenshots from substance.
Also some screenshots from a prewar kar98 I'm making to hang of the side of the bike. Its not my most accurate model but It's not supposed to be the main piece so...
Crits are welcome.
Just speak your mind.
Replies
The texturing though needs some love. Right now it looks very flat and boring. Add dirt, dust and overall wear and tear. Also the presentation is quite boring to look at atm. A grey model on a grey background, you should spend some time on presenting it better. But you got a great start so keep it up!
Thanks dude!
You're right the renders do feel sterile. I'll jump back on that texture as soon as I have the accessories done.
Now I'm off to make a ammo crate and maybe a helmet!
Now I have to rebake some of the larger assets. Because I finally figured out how to do proper normal maps. Will post more updates here.
Thoughts?
I'm planning to do a little set piece. Was thinking a dutch Canal or something. Let me know what you think!
I've got a little animation as well but I want to wait for some potential crits. Else it's going to go artstation
I, :
- Tried to get some value seperation in foreground and background
- Made the lighting more subtle overall
- Added some hue variety, tried to get some blue in the shadows for instance
- Less blur and bloom
- Some minor compositional stuff in the BG
Let me know what you think!
Or maybe its a messengers bike and it has some letters on the bike and some scattered on the ground, suggesting that something has happened to the messenger.
Cant think of anything else...
Lots of pics and animation on artstation!
https://www.artstation.com/artwork/eadgOJ
This image, for instance, is doing a much better job at showcasing the model than the one with the environment. It is at a weird angle and the lighting needs some work, but you can really see all the detail put in the rust, dirt and chipped paint. All those things are not visible in the enviroment scene.
The things that stand out the most to me are the perspective lines first. The eye tends to follow the lines that are being "drawn" by the buildings perspective, but when you follow that direction you get nowhere. The lines should lead to a focal point.
I'd also suggest trying to get a longer focal length. 80-90mm I think would be ideal.
After following the perspective lines the eyes tend to go to the brighter spot, and that is an issue because the leaves are the brighter spot, then you get to the helmet, and then you get to the flowers on the left.
Having that railing behind the bike isn't helping either, as it has a very similar shape, size and direction to the bike frame, so you have to really look for it to notice that it's not part of the bike. The box in the middle of the frame is also difficult to see as it has very similar values to the river behind.
It is a shame really, because the bike and all the details are great, but you can't really see any of those details with everything happening on the scene.
I you really want to showcase it inside of an environment, I think having the bike leaning on one of the walls of this building (for example) would help massively to showcase the work that you've done on the props: https://sketchfab.com/3d-models/maison-medievale-carcassonne-11-0937c69b082e4f258ae0575de3dcc398